Sandbox Tainted Death

Discussion in 'Halo 3 Competitive Maps' started by King 10011, May 10, 2009.

  1. King 10011

    King 10011 Ancient
    Senior Member

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    Tainted death is a competitive cutthroat map.
    Everything is symetrical in this map. The spawns, The weapons, the flags, and of course the layout. The map uses teleporters to force the teams to go straight at eachother.
    this head to head gameplay is different than the the usual alternate routes in most CTF maps.

    Weapons:
    Battle Rifle x2
    Sentinal beam x2
    Carbine x2
    Brute Shot x2
    Shotgun x2
    Flamethrower x1
    Everything is on normal spawn time

    Without further ado: The Pics!

    Overview of Bases
    [​IMG]


    Red Base
    [​IMG]


    Blue Base
    [​IMG]


    Overview of Straightaway
    [​IMG]


    Angle of Straightaway
    [​IMG]


    Under Straightaway
    [​IMG]


    Teleporter to skyway (symetrical)
    [​IMG]


    Reciever in Skyway (Symetrical)
    [​IMG]


    Sender in skyway (Symetrical)
    [​IMG]


    Reciever in bases (Symetrical)
    And multiple recievers to prevent camping
    [​IMG]


    ---------------------------------------------------


    FINAL NOTES:
    Feedback Wanted!
    Please download and critisize!
    There will be a V2
    V2 Will have more merging
    Tell me what to fix if you dont like it

    -KING
     
    #1 King 10011, May 10, 2009
    Last edited: May 10, 2009
  2. Canadians360

    Canadians360 Ancient
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    Ok your map looks interesting but I have a really big problem with it. With only one entrance into the skyway camping will become a massive problem. I would have at least three receiver nodes for the sky part to eliminate this as much as possible. This wouldn't be a huge problem but your map contains more camping weapons than anything. ( shotguns, flamethrower, etc) I understand you want the two teams to colide head on but that doesnt mean you couldn't have three recievers on each side just a few feet apart to avoid someone just sitting there by the reciever node with a shotgun.Your map looks good and is fairly smooth unfortunately your game play needs a bit of fine tuning. I hope my advice helped. Good luck with your post.

    Edit: You may also want to put up some guard rails in the sky bubble section of your map to prevent a few suicides in the narrow parts.
     
    #2 Canadians360, May 10, 2009
    Last edited: May 10, 2009
  3. King 10011

    King 10011 Ancient
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    Tainted v2 idea

    Thanks for the post. Definitly change weapons (i had no idea where to begin with those so i just chose some of my favorites..) And multiple recievers in the skyway was one of my issues with the maps too :p
    Ill fix in V2

    -KING
     
  4. Benji

    Benji Ancient
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    i had a map just like this except going in the sky was just an option
    oh well
    in addition to the camping issue your bases look a little sloppy
    but thats just an aesthetics issue
    also im not a personal fan of the juicy effect
    but thats just me
    however
    the skyway looks pretty good
     
  5. Nutekiller

    Nutekiller Ancient
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    pretty good map, i think it needs a little more open spaces but over all it was well thought out and put together well.....
     

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