Undertow v2.0 Once thought to have been a final refuge from The Flood, we now know better. Dont get swept away. 2-10 players. Setup for all gametypes. Description Undertow is a medium sized symmetrical map designed for quick, intense gameplay that will keep you coming back for more. When I first started building this map I had something like Boarding Action in mind, but with the Forgotten Treasure contest going on I thought someone else will probably make a true remake of it. That is where I came up with the 2 side bases. As you can see the final product is nothing like Boarding Action and plays even more different. The 2 side bases are where the teams start for all gametypes(varying little depending on the type of game). From here, players can either take the ramps up to the middle platforms or take the mancannons. There is now a third way to go if you choose. A lower level has been constructed to provide a route to the other base or to the tunnels. It connects in the middle to the lower platform. There is no cover here, making it a dangerous yet quicker way across. On the platforms are ramps that can take the players across to the other side. There is also a tunnel that goes underneath the platforms. If you choose to take the tunnel route, there is a platform in the middle connecting the two with a deployable grav lift. The two main platforms are slightly off-center. This prevents enemy players from jumping directly to your base from their platform, while enabling you to jump back to your base from your platform. There are ways to get around this though..... Changes: 1. Main bridge has been reconstructed from stone bridges to make the overall appearance of the upper level more consistent. 2. A small ramp has been added to the ramp side of the bases to provide an additional way on top of each base as well as providing a small area for cover or hiding. Weapons/Equipment Battle Rifle X 6(60 sec respawn, 2 clips) Assault Rifle X 2(30 sec, 2) Needler X 2(90 sec, 2) Brute Shot X 2(90 sec, 2) Shotgun X 2(120 sec, 1) Spiker X 2(45 sec, 2) Plasma Rifle X 2(45 sec) Carbine X 2(45 sec, 2) Grav Lift X 1(60 sec) Regenerator X 2(120 sec) Bubble Shield X 2(120 sec) Overshield X 1(180 sec) Frag Grenades X 8 (20 secs) Plasma Grenades X 12 (45 sec for bases, 30 for platforms) Youtube video of Undertow; Courtesy of Soulcrusher NP Tunnel to tunnel view. The Pink Death Hope you like the changes. I am always open to advice and ideas so please if you have any let me know. Also, if anyone wants to get some games going on here just send me a message or FR on Live. GT is RunTime83. Have fun.
this looks pretty good, the description and the possibilities for attacks and raids on each island probably benefits gameplay and probably plays well with 1 sided objective games, i would remove some of the plasma grenades though, especialy if they still have the default respawn time of 10 seconds, but besides that, good forging. 4.15/5 Edit: wooooot, first post
You posted it. I remember seeing this in a near complete form. The center turned out nice. Good call on straightening the wooden bridge. Spacing the bases so that they are easy to get out of, but hard to get into your makes this map perfect for objective games. I would really like to get a game of CTF on it. Nice forge, and good attention to gameplay.
Changing the respawn timers on the plasma grenades is definitely gonna be one of the things I do for v2. It plays extremely well for 1 sided objective games. Very intense battles can happen all over the map, but once it reaches the defending base all hell breaks loose. Multi flag gets pretty crazy as well, lots of things going on. Thanks for the feedback. Thanks Maki. Yeah, I'm glad I ended up straightening the bridge too. It just didn't look right when I tried to make it the way I had originally intended. Objective games on this map end up being very intense. That 1 bomb game we had was epic when we finally got the teams evened out. Let me know when you wanna get some more games going. Glad you like it, Asmo. That was a pretty good couple games we had there. We gotta do it again sometime.
Great work on the map; looks very Bungie-esque. It looks incredibly well-forged, how long did this take you? From thi pics, 8.9/10.
Thanks very much, Sleeper. I changed up quite a few things during the making so I'd say it took about 40-50 hours(not including testing).
The man cannons seem a great idea, for aerial assaults. The over all map is excellent as well though, the symmetrical bases are forged greatly, as well as the long tunnels (and in my opinion those seem like a hell of fun). Good job.
Thanks man! Yeah, I really like the man cannons too. I was having a hard time figuring out what to do on that side. After a while it came to me after playing a couple games on Guardian and I was very satisfied with the end product. The tunnels provide another great route for an ambush with the shotguns down there.
Version 2.0 now up and running. Changes are on the first page in red. Many new pics added as well. Enjoy.
wow sweet layout man... looks like really great gameplay to... i'll have to check it out later =) 4.5/5 for right now!
This map looks really neat. I like that you put a lot of railings up. I also like how it is symmetrical, but also has the asymmetric look( like not just a mirror of the other side) [mirror symmetrical maps would be like "The Pit"] [the other kind(idk what to call it)of symmetrical is like "Standoff" or "Sandbox(Default)" This is like Standoff and Sandbox symmetrical(which I like).
Having a lot of railings was something that I felt was necessary after my first skybubble map, as it was fairly easy to fall off. I think it makes the map look better too.
New Routes The new routes on the bottom, and the stone platform connecting the two top layers make this already fun map even better. Hopefully this will bring people down into the underutilized lower levels and into the tunnels.
Every time I've played on this map I've had a load of fun, whether that be objective games, FFA games, or Team Slayer games. This is a great map, a unique map that is really smooth and natural when it comes to forging and gameplay, can't wait to play it more.
The new lower routes seem to have really opened up the bottom section a lot as well as making the tunnels more accessible. In fact, I noticed that a lot more action was going on in and around the tunnels, especially the stairwells. Me too, they all seem to fit this map very well. I was happily surprised by how good that 8 person FFA slayer game went, as it was the first time I've had a lot of people for FFA on this map. Thanks again to both of you guys for helping test it out.
I hope this makes it inot matchmaking because the map has alot of potential and no gameplay flaws I know of. The weapon setup, spawns, and gametypes all run very smooth on the map and feels alot different than most maps on here.
Thanks, Soul! I also would love to see this in MM. I submitted it to Atlas, so if anyone is a member over there I would very much appreciate a few comments there as well. Atlas Undertow thread. Thanks again everyone for taking the time to check out my map, and a double thank you to everyone who has helped test it.
Also, to help promote your map, I can capture a film and post it on my youtube profile and make you a link to post on your page here so people can watch a good game on it without have to go through their xbox and fileshare... If you want to, let me know, I'm doing KOTH for my map right now and have no problem doing one for you!