Team NBK Presents High Life Description High in the skies of Sandbox, this arrangement of sandy structures assembles a area of symmetrical land. Perfect for skirmishes and slayer types, the huge arena is bound to keep you on your toes, as long as your awareness of the ground is good. Creator's Notes This map took us about 12 to 14 hours to make. A lot of testing has been put into this. Good gametypes are Team Slayer or Neutral Assualt. As far as we know, most gametypes work. Be advised, not all of them work, but most of them do. This is our first publicised map, so please don't slaughter us. =) Weapon and Equipment Layouts 4X Battle Rifles 1X Spartan laser 2X Shotguns 1X Gravity Hammer 2X Sniper Rifles 2X Convent Carbines 4X Spikers 4X Maulers 2X Plasma Pistols 2X Missile pods 4X Plasma Rifles 2X Needlers ------------------ 2X Bubble shield 2X Frag grenades 2X Regenerators Pictures Of High Life Overview Red Base Blue Base Center Catwalk (Same on Both Sides) Sniper Tower Interior (Same on Both Sides) Sniper Tower Exterior (Same on Both Sides) Bunker (Same on Both Sides) Action Shots Headbanger Boom! Shotgun Duel Smacked In The Face (With Guest Appearance from Double Grenade) Jumping Lasers Regenerator Punch Close Encounters Talk About Screwed Credits Xenoliath (That's Me), XxDJ Atomica xX, I NBK ScOpEz I and Fire monkey08, for making the map. Afgan Bunny and BulletWolf93 for advice. Plus thanks to all of our testers. Version 2 Coming Soon. Please give feedback so we can improve the map in various ways. One of our plans is making it so it's harder to fall off. Thanks for reading. Download High Life
a laser, two missile pods, two needlers...seems a bit overpowering, maybe balancing the weapons out a little would help, and I'm not sure if the map is big enough for two banshees. other than that, the map looks like it would play fairly well (the central bridge and mancannons remind me of narrows). looks good for team...anything, really. P.S. First!
Well This is a very impressive first post(assumed). Its fairly smooth however you could interlock a few boxes to get rid of some cracks that nades fall through. One other thing is that your catwalk is vary narrow with no cover. I would adjust one of those two thing since no cover and no room to maneuver is an awful combo. Especialy when banshees are present that could easily splatter those who chose the high rode. You also failed to mention the missile pod in your weapons list. However the layout is great and original and looks very fun. You have my DL Edit: I would also sink the wood bridges in the catwalk into the double boxes for a smoother walk. Also with a spartan laser present the missile pods are a bit much try to have a plasma pistol, energy drain, or a few plasma nades. Your sniper towers also have only one way in so in these circumstances I would recommend fusion coils inside. I also dont think 4 maulers are necessary with two shotguns already present and you might want to put the snipe outside the actual tower. In most maps snipers are never put anywhere you don't have to walk a little to use them. I would stick it somewhere near the banshee maybe.
We will take your comments into consideration. We are planning a more covered catwalk at a lower level next time. EDIT: The Missile Pods are on the list.
This map is pretty cool. If I might have but one complaint, it would be that the whole level is linear and team-based (if that can even be a bad thing). On a 2 team gametype, it looks like an epic level. On a standard slayer match, not so epic. Either way, good forging and forge on!
Excelent design. I really like the multilevel combat possibilities. A few things which i can see as possible problems would be the banshees and the sniper. Some people don't like pictures taken in forge, but i prefer to see the spawn points, so good work on that. As I said, I believe that the banshee would be able to absolutely dominate on this map in much the same way as warthogs dominate on standoff. If one team controls the laser, the other team will not be able to use their banshee and will be under fire from the banshee of the other team as soon as they spawn. Additionally, the snipers have a clear view of the whole map while being isolated from the flow of the game. In the hands of a decent sniper, the other team would have little chance because most spawns are within the sight lines of the sniper. To fix these problems, I suggest adding a spawn point or two next to each missile pod tocounter the banshees while adding more cover to existing spawn points. Also, it would not hurt to cut down the snipers sightlines a little, maybe so it can only see half of the opponents base. This might not be possible due to object limits and such, but if you can this map would be even better. Like I said, great map and keep up the unique layouts, they add so much to this map.
looks like a very nice ts skybox map! I will surely dl this later for some custom games tonight. How powerful are the banshees on this map? Every skybox map ive seen with banshees they dominate!
We are also giving the catwalks cover, and going in a new base design; similar to the original, but you've got less chance of getting camped.
I like the layout of the map, and the design concept behind it. I would suggest some cover of the catwalks and toning down the weapons a bit. I think I'll wait until the V2 to download but I still think the map is good!
Those fixes are coming in High Life Version 2, as explained by previous posts. We are also gonna possibly remove the Banshees. Depends how much of a problem they cause for players.