Radi-Assembly Hey it's me again with another map to post up. I was thinking about a map that only supports infection, and here it is. This map is all out infection, survive as long as you can. The map contains some weapons and supports any type of infection game. This map does contain filters, and I put a screenshot that shows where the filters are located if you want to remove them. Click here if you want to get Infected in Radi-Assembly http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=77644399 Weapons/Equipment Carbine X3 Mauler X2 Spiker X2 Grenade (Plasma X2, Spike X2) Sentinal Beam X1 Plasma Turrent X1 Active Camo X1 Filters (Ink and pencil and Juicy) I know that there's a another post of this same map on a different thread, but I wanted to transfer the thread onto a different varient. I didn't mean to post the same thing twice, but for the first one, I deleted what was on it and informed it that the map is now on casual maps. If there is a way to delete a thread, please do tell for future needs. Thanks for understanding. Here are some Radioactive Screenshots. Map overview with Filters Map Filter Location (under the Plasma Turrent) Another map overview First screenshot overview without filters Active camo spawn (rocket spawn on orginal map) Central room (First side) Central room (second side) Below central room (sentinal beam spawn) Plasma Turrent Spawn
Ok I know you posted this map twice what's going on. I will inform you this is against the rules of forgehub and I am obliged to report this. Please refrain from doing this again not only is obnoxious and a waste of time for someone who has already seen and reviewed your map it also bumps other mapmakers hard work off of pages. This is unfair you had your chance take the reviews you got and make an improved v2 map, which is perfectly fine posting the exact same thing however is not.
Canadians360 Did you even check to see if this was a version two before you posted that? He stated in his post what this is about. Anyway, aside from destroying obnoxious ignorance, you cannot delete an entire thread. You could have just notified on of the moderators to move the thread for you. You can notify one about you former thread though.
Ok, so I have to contact a moderator. But how can I cantact one, and thanks for explaining, really appriciating.
I'm pretty sure you have to contact a moderator. I've never actually had to, so I don't know 100%. To contact one, just go to one's profile and PM them about it I suppose. If you want to be entirely sure of what you're doing before you contact them, you could either wait to see if anyone else happens upon this thread, or you could bring it up with someone more knowledgeable on the subject at hand.
First off I will apologize i took this as though you were trying to put your map in two different sections. I was just going over your map ten minutes earlier so I didn't bother to look back at the original thread. I did know you made no weapon or pic changes and all the wording was the same (for the most part) Again sorry. There were already three double posts today and I was a little frustrated by your move. Anyways to contact a moderateor yes just PM a question to them about locking your old thread. To find one just look at the current active members and look for light blue collored text, you could also ask LightsOut if he's on in red text. But now as I go to retrieve my previous response I see your thread is already locked now so here is my previous response to his map. As for your map I do have a few problems. One being the screen effects, it just never really works out when visibility is that low some filter mixes are ok but eventualy your map is unplayable. I like the weird test tube idea and admire your attemps to forge on a mythic thats not sandbox. But I would take the filters out. One other thing since forging on maps other than foundry and sandbox is more weapon placement related since you cant alter the map as much I would throw in a weapons list since it holds more weight in these maps. again sorry for the slight mix up.
<--- mod alert... that's what it's there for. Pen and Ink is definitely a bad filter as far as brightness goes. Adding juicy to it just increases the brightness. I see no point in having juicy. Pen and Ink is definitely bright enough and juicy was meant to bring colors out more... not make white, whiter. Assembly was made for slayer type games. It will be extremely difficult to pull off a successful infection game on this map. Again... forging is, meh... but assembly doesn't really have the pieces to do much of anything.