Crypt Launcher

Discussion in 'Halo and Forge Discussion' started by Awkward Silence, May 9, 2009.

  1. Awkward Silence

    Awkward Silence Ancient
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    I was wondering the other day if it's possible to make a good Mancannon-based launcher to shoot people from the Crypt up to the main level of Sandbox. When I originally heard about the Crypt, I was really hoping that it would be easy to just put Mancannons inside the Crypt chute.

    Unfortunately, Mancannons do not fit inside the chute. My crappy solution to this was to put Mancannons right underneath the chute in the Crypt, and then place Grav Lifts inside the chute itself. However, you need to have super-low gravity settings for it to work. Anybody have any better ideas on how to make a good, consistently functional launcher that works with normal gravity settings?

    My only other thought would be to get out of the map into the space between the Crypt and the Main Level via a turret or something, and place the Mancannons onto the Crypt chute from outside the map. I don't even know if that's possible, though.


    Question Answered. Do not post anymore.
     
    #1 Awkward Silence, May 9, 2009
    Last edited: May 10, 2009
  2. DMM White

    DMM White Ancient
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    Teleporters fit in the chute, don't they? You can have man cannons and grav lifts for the first part, a teleporter 1/4 of the way up, a reciever node 3/4 of the way up and finish it off with grav lifts.
    That way you cut out half the chute but is not too noticable!
     
  3. Ethrock

    Ethrock Ancient
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    I agree with the above post, that'd be the most likely. Glitching out, I haven't tried anything like that yet so I'm not sure either if it would work. Could be worth a try though, just alternate sides that the man cannons are on for a consistent motion. I don't think four lifts would even get you up high enough though stacked would they?

    Teleporters are probably your best solution.
     
  4. arrrghSAM

    arrrghSAM Ancient
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    Trying to get outside of the Shaft area won't work, you explode/die as soon as you let go of the Turret.
     
  5. ewren3

    ewren3 Ancient
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    actually, if you make a double box and make it so it doesn't respawn when the round starts, you can end the round then go under the place where the double box is place.after that wait for the box to respawn and then when your being pushed under the map turn into monitor and you can fly around.
     
  6. AlexIsCoool

    AlexIsCoool Ancient
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    Maybe a teleporter? from bottom to top. Is there any reason you need to have a launch up the level?
     
  7. Nemihara

    Nemihara Ancient
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    You could put a custom power-up to instant-respawn at key points, and then set the gravity settings on them to be lower.
     
  8. MousseMooseROCKS

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    C'mon, guys. The answer isn't that hard! Just put a man cannon right below the chute and place grav lifts on teleporters where needed. You should make it.
     
  9. Nemihara

    Nemihara Ancient
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    ^Then why not just put a teleporter from the bottom to the top? If that's what you suggest.
     
  10. What's A Scope?

    What's A Scope? Ancient
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    I have seen one before, but I do not remember if the gravity setting where changed or not. You could use a tele, but that would not have the same effect. Are you absolutely sure that you must be on low gravity for it to work? Also, have you tried geomerging the mancannons? If all else fails, I would take Nemi's idea.
     
  11. Awkward Silence

    Awkward Silence Ancient
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    Well, I don't know how to geomerge Mancannons. Care to explain?
     
  12. Dthen

    Dthen Ancient
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    I think you should go under the map and place them against the tube. That will work.
     
  13. Duckyz

    Duckyz Ancient
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    use the method how to get under the map with a double block
    then S&Q the man cannons in place

    EDIT: around the chute that is
     
    #13 Duckyz, May 10, 2009
    Last edited: May 10, 2009
  14. MousseMooseROCKS

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    Maybe. You might have to use a regenerator but I don't know.
     
  15. Canadians360

    Canadians360 Ancient
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    http://www.youtube.com/watch?v=x5tT-eLt-34Hope this helps I know you can get out of sandbox I havent tried to line up any mancannons outside the crypt tunnel yet though. Just dont freek out when everything goes all tripy. From here just place the mancanons outside the tube I really only did this a few times messing around and had some object creating problems out there but if someone could make this work it would probably be the best way to smoothly get a launch from crypt to main level.
     
    #15 Canadians360, May 10, 2009
    Last edited: May 10, 2009
  16. B3NW

    B3NW Ancient
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    I saw one where you used teleports to build momentum. You would jump into one and would shoot out another (like the stargate map) and your gravity would pull you into the next one which brought you back up to the teleporter that dropped you and evertually you build so much speed when you hit the lower teleporter, you lag past it and you can go through another teleporter because the game doesnt teleport you through the one before and you have so much momentum its just like POOOOOOOOOOOOOOM ;p
     
  17. Awkward Silence

    Awkward Silence Ancient
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    Thank you so much, Canadian! You actually put in the effort to find a good-quality YouTube video for me! If the rep system was still in effect, you would totally get like 5,000 rep. Question answered.
     

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