Inspired by the cult classic FAT KID MAP and SkyCastle comes a new map! Its Fat Kid... in his house! Basically it is my first forgehub map and I hope you will test it for me. It has some main sections like The Garage The Front Door The Ground Floor The Corridor The Elevator The Top Floor Its a good idea to knock the crates in so the zombies can't get up Action Pics! Bust through the wall with the Chopper. Use the turrets right! Man Cannon to get on the ridge Please tell me about how could I improve or give constructive criticism. Also, I couldn't find many players to play test so the screenshots are fairly bare. Links to download http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=77612587 http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=77596200 If it doesnt work Map is top gametype bottom sorry bout that. PS: This is my first map so I did not interlock so don't complain about that.
The gameplay looks ehh. The map looks ehh. Besides the layout, that looks ok. Sad part is mate, this looks like it was thrown together in 1 hour. You could of spent alot more time making the walls and boxes look better. You could of at least attempted to interlock in a few places. If you make a V2 I highly suggest making it more cleaner. Sorry man, no DL for me : ( Please note: I'm not ranting on your map, just trying to show the weak points, to help improve it.
hmm... 7/10 Nice map. I Just.. hmm... ... ok... Nice map, but you need to work on it. Good map from beginner.
I agree with Mr P1B, if you're gonna make and post a map... the least you can do is take some time and have a little bit of pride in your work. Merging and interlocking are not mandatory but would help tremendously. Just placing your items better would go a long way. Turn the bridges upside down so the roof is smoother to run across. You obviously put the mancannon on the roof so people can get on the ledge and camp... that's a major no-no. I'm also not fond of the machine gun turret facing what I'm pretty sure is the zombie spawn area. Congrats on creating another infection map which requires little to no skill to rack up points. I'd think twice about being inspired by a map like Fat Kid and Skycastle. No offense, but I'd remove the tag "best ever" because you'll get laughed right out of halo... At least you posted your map correctly.
This map is very sloppily Forged. It looks like you joined Forgehub and then really wanted to Forge a map so you basically just threw all this crap together and slapped it up here to try get your name seen. But it really just makes you look lazy. Fat Kid Gametypes are also pretty bad to make maps for seeing as they're only so fun for so long for the humans and they're never fun for the Zombies. Also why would you post a map without testing? And why do your screenshots only have 2 people in all of them? Cause you must have enough friends that don't hate you to round up a party and get a game going and test the map. And the map does not look fun because you can sit on the turret and camp the respawn well someone sits next to you and throws infinite respawning grenades or snipes him with a never ending sniper stash. And being able to block the roof off is an even worse idea since then basically the humans never die. You posted your map right which is good but having the first picture of a guy on a Warthog turret spawn killing the Zombie is really dumb. If I wasn't so nice I wouldn't have even looked at the map and left a comment(As mean as this comment may sound). But honestly I think you should delete this and the Fat Kid Gametype OFF of your Hard Drive and make a better map. A house can but not yours since there is only one way in. Also the fact that there is a Man Cannon leading up to that ridge peice is the dumbest thing ever. Cause I bet the Fat Kid's Gravity is so high that he can't even jump up there meaning the humans live forever. Sadly this is one of the noobiest maps I have ever seen and I see more and more of them everyday on Forgehub and it disappoints me because I remember the old days when everyone was friends and the staff was a bunch of awesome dudes. Oh well those times are gone and this is the future. Fun..... and @ Shroomz above I laughed at his Best Ever Tag for so long before I could post this message. At least someone put "Needs More Work".
Yeah, I'm gonna state what everyone's saying and give you the fact that it's sloppily forged. Although the gametype could be OK for gameplay even on a poorly made map, I don't think so. You've made it nearly impossible for the zombie to win. Fat kid was bad enough, now it's just impossible. If you made the map smoother and removed the unfair turrets, crates, and mancannons, it'd be better, but I can't guarantee how much.