Sandbox Transit

Discussion in 'Halo 3 Competitive Maps' started by MasterM 500, May 7, 2009.

  1. MasterM 500

    MasterM 500 Ancient
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    -Transit-
    Bungie.net : Halo 3 File Details

    In this massive, ancient structure travel is swift. Consisting of two connected bases, the enemy is just a ride away.
    http://[​IMG]
    Transit is an ancient ruin that is home to a long, two floor tunnel that spans the entire map from base to base. Powered by man cannons, the ride is taken by mongoose and is a one way trip to the enemy base. One base travels through the lower tunnel while the other goes above. Outside of the bases and tunnels lay 3 hallways that have 3 power weapons in the middle. One has rockets, one has sniper, and the other shotgun. The hallways contain scattered cover making the trip to each weapon a shoot out of sorts.

    Due to budget constraints, the map couldn't hold as many weapons or items as I wanted. It also has caused the map to be easily escapable in certain parts, but I had no choice. Anyways, the weapons and items are as follows:

    Battle Riflex4
    Rocket Launcherx1
    Sniper Riflex1
    Shotgunx1
    Assault Riflex2
    Regeneratorx1
    Power Drainx1
    Mongoosex2

    Pictures:
    [​IMG]
    Here we see one of the two bases. It contains two battle rifles and at the bottom you can see the mongoose and tunnel.
    [​IMG]
    Riding through the lower tunnel at high speed.
    [​IMG]
    Here we see the other base. On the top is the upper tunnel. Much more simple and flat than the other base, but more easy to maneuver around.
    [​IMG]
    Exit of the base and the Shotgun hall.

    At the time of making the map I actually did not know how to merge, interlock, etc. As a result, it has some rough parts, but overall it is not game breaking. As stated earlier, it can be escaped but don't escape and we won't have this problem. ;-)

    When I get the chance, I will hopefully smooth out the edges, fix some other problems, and release another version now that my forge skills have improved. For now though, I hope you enjoy Transit despite its shortcomings and I promise future maps will utilize more forge tricks. Have fun!
     
  2. CaptainMcSMOKE

    CaptainMcSMOKE Ancient
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    It does look a little rough, and most of what i see can be fixed without merging or interlocking. but i get the idea and give it 3.9/5 based on look and design. On your future posts, try playing a game of slayer and taking your screen shots with the free camera so you don't see all the spawn points, just a suggestion. Keep up the good work!
     
  3. SHAD0W F34R

    SHAD0W F34R Ancient
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    Looks very slopy were the tube prices are. I would try to fix that. 3/5
     
  4. MasterM 500

    MasterM 500 Ancient
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    Thanks for the advice Captain, will do.

    The tube pieces are indeed a little jagged but while riding on the mongoose through it, it actually stays very stable. Still, I do plan on fixing that first thing, though. Probably should have fixed it even before posting the map but I was just too eager to finish.
     
    #4 MasterM 500, May 7, 2009
    Last edited: May 7, 2009
  5. Benji

    Benji Ancient
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    its a very good idea but it can be improved upon
    some of your walls are pretty sloppy, but thats an easy fix
    the tunnel in the middle is also a little uneven, but again an easy fix
    also, try not to take your pictures while in forge, some people don't like that
    try to have a few action shots too, a lot of people like those
     
  6. CookieMan

    CookieMan Ancient
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    Much of the obvious problems can be solved with interlocking. I personally would suggest removing the visual filter. Map looks a little sloppy, too. I'd also say... too many power weapons. Only 9 weapons, and 1/3 are power weapons. Remove at least one of them. Replace with a Battle Rifle, and the ARs should be replaced as well.
     

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