What is Bungie's problem with interlocking?

Discussion in 'Halo and Forge Discussion' started by Bourbon, May 7, 2009.

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  1. Bourbon

    Bourbon Ancient
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    I've been quite upset with Bungie Favorites as of late. The maps they've been posting suck ass, they're bumpy and sloppily made. Even I can do better than that. To add insult to injury, Bungie features the map Access on their blog. I read the article, I'm all excited and stuff, I DL, and am severely underwhelmed. It looks like a bunch of **** thrown together, there are gaps everywhere, my player bumps off of the ground several times... it's just mediocre.

    Then I'm playing Team Mythic yesterday, right? And this new map called Punishment comes up. I remember reading about it, I was stoked to play it and everything. Then I do a run-through of the map (dodging bullets and grenades as best as I can) and it too is rather sloppy.

    Why is it they never pick awesome maps like Recalcitrance, Wishbone and Xyilence to be featured? These maps are very nice to look at and play well too... but because they use a little glitch in the game they're not allowed or something? Hell, every MLG map I've played uses interlocking all over the place.

    Can someone explain this to me... none of the good maps ever get featured and as you can see by checking the download count it's ****ing GREAT publicity.
     
  2. thesilencebroken

    thesilencebroken Jill Sandwich
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    There is no problem. The put Utah Mombo in the playlist. That contains both interlocking and geomerging.

    Case solved.
     
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