hello, this is my first post on forge hub so i hope you like it. this is close it made by me weapons: smg carbine sentiniel beam building [/URL] human spawn point [/URL] fat kid spawn [/URL] secret base (acsessible by hidden room) [/URL] hidden room entrance (man cannon spawns in 120 seconds) barrel door [/URL] weapon hallway! [/URL] the secret stairs [/URL] hallway [/URL] weapon room [/URL] \ elevator one [/URL] top room [/URL] attic [/URL] elevator 2 [/URL] hope you like the map, jacster9 [/URL] http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76650472
omg fat kid maps? i though that we (forgers) where past these games. wow there is not point for these maps sure there fun but there are way to many of them. any way i do sorta like the map its really sloppy and low on amo. but other then that cool map.
Why didn't you just edit your old thread now your bumping other maps off the list. Next time go to the bottom and hit edit. As for the map it's a little sloppy but it's you first or now second post. Sry but fat kids kind of played out I wouldn't give up but look at what people are playing because if u want to bring back a gametype the map needs to be amazing which no offense your map isn't.
weapons hallway = bad MG turret facing what appears to be the only way to get to you = bad spawn placement = bad interlocking = meh overall look = bad Different weapons placed that close together is never a good thing. Never place machine gun turrets facing spawn points or an only entrance. Spawn points were placed sloppily. What a mess! Interlocking... yes you interlocked, but looks like crap. At least use bracer pieces to line up two pieces that you are interlocking so the merge looks halfway decent. Looks like there could be some massive spawn killing on regular zombies, which in my book is an epic fail.
lets sart with what you did good wait maybe tha wasnt a good idea there is no neeed to say how bad this is your pics explain it
I have to say that im not at all a fan of fat kid,..... at all. but some people enjoy it and for your level of forging this is not bad at all. but if its downloads your looking for then you have to come up with something people would want to play. also some, but very few fat kid maps are actually enjoyable, ive found only one. your well on your way to forging and weve all made some random map to play on so no flaming. my first map is funny to look at because it fails. if you ever need ideas on maps ive got a bunch i never get to and if you want you can attempt them. GT= Obibital
Fat kid is an infection game type where the alpha zombie is uberslow, hence "fat", and usually invulnerable or very high damage and shield. The regular zombies are all usually instant kills in one shot. Fat kid maps generally are set up so that the humans can rack up a lot of kills by funneling the regular zombies through corridors or rooms with only one entrance or easy access to zombie spawn killing. Basically it's a game that requires no skill and played often by people that think they're good. These games are extremely cheap and you'll be lucky to play a game that actually ends without half the zombies quitting. A good example of this would be skycastle on Standoff.
The spawn points are placed horrible, resulting in spawn killing, and the weapon hallways is placed bad, as well as the entire building itself. Almost every wall is crooked and bent, you really need to fix that. The turret never faces the entrance, and the secret stairs and the secret door are not that secret, they seem they are really easy to find. I recommend making a V2.
fat kid is a zombie gametype where the zombie is slow but with a gravity hammer everbody who is looking at my map i made this a long time ago thats why it sucks but if you saw me now i would forge better