Sandbox Ghost Battles

Discussion in 'Halo 3 Casual Maps' started by Billt Joe, May 4, 2009.

  1. Billt Joe

    Billt Joe Ancient
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    Ghost Battles
    Created by Billt Joe

    Supported Gametypes:
    "Ghost Battling"

    Map Description
    This map is for two teams and 2-8 players. The teams spawn on opposite sides of the arena and is blocked off so there's no spawn killing ;). Player attributes are normal except for the starting weapon, which is a magnum. There arena is large and full of open space with four killballs in each corner. In Ghost Battles the objective is to kill the opponent, just like any other slayer game. But, in this game weapons are completely useless. You must ram the opponent to get your kills and the kill balls are there to aid you in your endeavor :).





    Entering the arena
    [​IMG]

    Killball Kaboom!
    [​IMG]

    Before...
    [​IMG]

    After...
    [​IMG]

    View of the entire arena
    [​IMG]

    Starting area
    [​IMG]

    2 on 1, hehe :)
    [​IMG]



    Thank you for your time and download, have fun!

    Download Ghost Battles
    Download Ghost Battling
     
    #1 Billt Joe, May 4, 2009
    Last edited: May 4, 2009
  2. PRS

    PRS Ancient
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    Hello and welcome to Forgehub. I hope you like it here and continue to make maps. Now to your map. You got your pics up, thats a start. Looks like a fun minigame. cool. nice job. Idk how easy it will be 2 kill a ghost in this big area, but ill try it. and bad thing, ur map is escapable/breakable. You might want to fix that. But overall nice job. 4/5 Keep forging!

    EDIT-A big flaw in this is can't the ghost ppl sit in their ghost on their platform/ramps things and just shoot? I mean maybe force them down into the battlefield so camping is not an issue.

    -Dylan
     
    #2 PRS, May 4, 2009
    Last edited: May 4, 2009
  3. Billt Joe

    Billt Joe Ancient
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    yea, but there is no benefit to escaping the map so I just left it as is.

    and what do you mean by breaking?
     
  4. PRS

    PRS Ancient
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    "breaking" a map just means escaping, Forgehub terms.
     
  5. toasted kittuns

    toasted kittuns Ancient
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    wow, it looks easy to break out. even if it has no purpose of being outside the map, double up the walls. also, with 4 ghosts at a "dock", ffa could get really crappy. for example, assassinations are bound to happen before anyone even gets in the middle. to fix it, try to give each ghost its own base. if it is team slayer, just get one side exclusively one team.

    otherwise, nice aesthetics with the map boundaries.
     
  6. Mr Garfunkle

    Mr Garfunkle Ancient
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    The map looks very nice, though you do need to build up the boundaries to foil escapers. I love ghost jousting, and this map seems to do it justice. A gameplay description would be nice. Is shooting allowed? Is damage set to 0%? Explain these things and I'll be happy.
     
  7. lb Sephiroth dl

    lb Sephiroth dl Ancient
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    Nice map and gametype. Looks fun to play on with alot of people. It needs some work. Like putting more obstycals in so that you wont die or kill to quickly cuz then it will get boring soon after it starts. 3/5
     
  8. Billt Joe

    Billt Joe Ancient
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    the map isn't made for free for all, but I guess it could be a possibility.

    and yes, I mention in the main post that weapons are useless.
     
  9. Drummerguy360

    Drummerguy360 Ancient
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    You know I like the idea. It's kind of like monster trucks I guess, but different. Here's what I say: if people go out of the map, warn them, then boot them. That easy. I do agree that you should put more obstacles to kill people, maybe have fusion coils that fall randomly after maybe 60 seconds or so.
     
  10. Billt Joe

    Billt Joe Ancient
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    I tried that fusion coil thing in my first ghost battles map on foundry... didn't work out too well :/ and I figured it wasn't worth doing it again.
     
  11. lost

    lost Ancient
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    Ya, I like the fusion coil idea. More obstacles and higher walls would definitely increase game play.
     

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