Sandbox Dead Heat v2

Discussion in 'Halo 3 Competitive Maps' started by WREX, May 3, 2009.

  1. WREX

    WREX Ancient
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    Dead Heat v2 <------download link
    [​IMG]

    Yes! The long awaited Version 2 of the map that Forgehub.com declared as a "hidden gem" has arrived!

    The original version of this map was the first Sandbox map that I have ever made...and I spent the entire day(no joke) of March 3rd forging it. I tested it out and it was fun, but it was also lacking.
    Lacking what?
    "Lacking player progression" says TransactionZero.

    He suggested that the middle buildings be staggered. I thought that was a marvelous idea, and so it came to pass.

    I did however find that the middle area was lacking "height" as well. The only way to
    really to re-do all 6 of the middle structures. Although it was time consuming, it wasn't as bad as rebuilding an entire map, and it was well worth it.


    This map works BEST with Team Slayer Brs, Multi-Flag Brs, and Assault.
    This map supports all standard gametypes.



    Weapons:
    Sniper x2 (1 extra clip, 120 sec)
    Rocket x1 (1 extra clip, 180 sec)
    Gravity Hammer x1 (120 sec)

    Energy Sword x1 (120 sec)
    Mauler x2 (1 extra clip, 90 sec)
    Carbine x4 (2 clips, 30 sec)
    Brute Shot x2
    (2 clips, 30 sec)
    Battle Rifle x8 (2 clips, 15 sec)
    Assault Riffle x2
    (2 clips, 30sec)
    Plasma Rifle x2 (30 sec)
    SMG x2 (2 clips, 30 sec)
    Plasma Pistol x2 (60 sec)
    Needler x2
    (2 clips, 90 sec)
    Missile Pod x2
    (180 sec)


    Equipment:
    Frag Grenade x4 (10sec)
    Plasma Grenade x12 (10sec)
    Overshield x1 (150 sec)
    Active Camo x1 (150 sec)
    Regenerator x1 (120 sec)
    Bubble Shield x1 (120 sec)
    Power Drainer x2 (120 sec)
    Grav-Lift x2 (45 sec)


    Vehicles:
    Warthog x2 (120 sec)
    Mongoose x4 (90 sec)

    And without further a due...

    Screenshots:
    [​IMG]
    Reconstructed Middle Structure 1

    [​IMG]
    Reconstructed Middle Structure 2

    [​IMG]
    Blue Base

    [​IMG]
    Red Base

    [​IMG]
    Blue Sniper

    [​IMG]
    Red Sniper

    [​IMG]
    Garage

    [​IMG]
    Gravity Hammer (to the left)

    [​IMG]
    Energy Sword and Rockets

    [​IMG]
    Overshield Scaffolding

    [​IMG]
    Camo Tower

    About this last screenshot...you might notice the 2 receiver nodes pointing at the center tube piece. If you jump toward it, the grav-lift inside it will take you to the top of the tower. :)

    Have fun. :)




     
  2. RunTime83

    RunTime83 Ancient
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    I'm REALLY liking the changes from the pics. I thought v1 was well made and this is looking way better. Great job and will let you know how it plays.
     
  3. Chemical Wasp

    Chemical Wasp Ancient
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    I really like the layout of the map it looks like it would be amazing for assault like you said although there are a few places where merging could have been done to make it look a bit cleaner
     
  4. Drummerguy360

    Drummerguy360 Ancient
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    I never saw v1, but this layout is creative and I think it has potential for CTF and assault. However, some merging looks like no effort was put into it, such as the stone bridge way back there in the third pic down. Still, the red base looks much stronger in aesthetics than than the blue base so I would fix that. However, I do like the map and will download it. Thanks.
     
  5. jakob hunter

    jakob hunter Ancient
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    This map looks really good i like the scafolding bridge and the big bases. Something about those big bases reminds me of this one map in Star Wars Battlefront 2 i dont know but any way you have my dl and i give it a 5/5 because it looks really good.
     
  6. Commander Jako

    Commander Jako Ancient
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    Hey dude, I saw and played your V.1. I liked it a lot and really like the changes in the center, I can't wait to see how it plays. One question however, Gravity hammer and energy sword? A bit over powered don't you say? But anyways, much better! 4.9/5
     
  7. Yeti

    Yeti Ancient
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    When I first saw this new version, I jizzed in my pants..

    Not really, but I thought it was a huge step forward from your last version.

    I like how you added more height to your map, while also making it wider by taking out the walls on the sides. Some people may see that you were trying to be lazy and not interlock certain things, but I'd have to disagree. I don't think interlocking and geomerging have to make a good map. If something fits nicely, then there's no need to interlock it with another object.

    Okay, now that my rant is over, let me comment on the rest of your map.

    I noticed that in the play tests we had the other day, no one ever went for the Energy Sword or Grav Ham. The ones who did go for the Sword almost always died before they could even use it. And I don't remember anyone picking up the Grav Ham.

    So, I suggest that you remove both of them and either let the areas that had them empty, or possibly add some sort of equipment, grenade, etc. to replace them.

    Other than that, I think this map is very solid and it should be in Matchmaking! ;)

    Overall, I give this map a 4.5/5
     
  8. WREX

    WREX Ancient
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    Thanks, I liked the scaffolding bridge as well. :)


    The Gravity Hammer and Energy Sword aren't really over-powering at all. They used to be shotguns, but I thought that shotguns are plain and over used. So i decided to spice it up.


    I noticed in the play tests that I was killed by the sword several times. And i used the Hammer a couple times as well. I also viewed the films afterward to see how players were playing the map.
     
  9. Yeti

    Yeti Ancient
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    Okay, but do you really think a Grav Ham and a Sword are very good on this map?
     
  10. TurretFrog

    TurretFrog Ancient
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    Aaahhh! I was wondering what those teleporter nods were for! Grav-lift! That one really blew me away. I really like this map. I love the lay out and the bases are amazing. I'm usually pretty sceptical about the FXs but it seems to be ok for this map. The one thing I'm not sure I like is how close the sword and rockets are to each other, I don't know. Sure wish I could get some play tests on this one.
     
  11. WREX

    WREX Ancient
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    Yes I do think that they do.

    First of all because it needed some close range weapons.
    Secondly the Gravity Hammer it kinda anti-vehicle, and the sword is anti-noob. :)

    Thanks. I was trying to think of a way that would give players another way to the top of that tower, and I didn't want the Grav-Lift to be able to be destroyed so I put it close to the wall in the tube piece.

    Oh and the FX I used was Juicy and Colorblind fyi. :) It looks really neat I'd say.
     
  12. Yeti

    Yeti Ancient
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    Alright, whatever...
     
  13. WREX

    WREX Ancient
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    The 2 bases having different aesthetics is just fine. And how can you say that the merging had no effort? I clearly did put a lot of effort into it, and I am kinda OCD about that stuff. :/
     
  14. DesolateDingo

    DesolateDingo Ancient
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    This map is soooooo awesome. My little brother likes even more than me. lol So the Scaffolding area is my favorite. And the gameplay was sooo smooth on this map. A lot better than the first version that you posted.

    5/5 good job man
     
  15. WREX

    WREX Ancient
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    Yes the Scaffolding is very neat. BUT it was a little annoying to make...I think it was worth it though...and obviously so do you.

    And remember everybody...if you download a map DO NOT forget to post in it about your thoughts! How are people supposed to know whats good and what is garbage. LET IT BE KNOW!


    lol at the epicness of the end of this post.
     

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