Zombie New Ground

Discussion in 'Halo 3 Casual Maps' started by Nyc xGod of war, Mar 24, 2008.

  1. Nyc xGod of war

    Nyc xGod of war Ancient
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    The name of the map is Zombie New Ground
    The point is to last 10 min on the zombies Ground
    custom play are Zombie speed 125 and gravity is 100
    The Human are Normal stats

    Map link http://www.bungie.net/forums/posts.aspx?h3fileid=27114323

    This is the down stairs of the map
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    The is under ground part 1
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    This is where you go when you take the Teleporter (under ground part2)
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    The overview of the middle
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    Here a Hallway with secret spot for you to hide from a zombie
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    This Hallway takes you across the map to the Bridge or to the House
    [​IMG]

    This Hallway take you to the down stairs area
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    The Bridge side 1
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    The Bridge side 2
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    The Bride side 3
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    This is the weapon room this is where you want to make your first start
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    This is the house this is where the Humans spawn
    [​IMG]

    The Zombie spawn outside so they need some time to get in
     
  2. MNM1245

    MNM1245 Ancient
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    That huge weapon armory looks a little bit unfair for the humans
     
  3. Nyc xGod of war

    Nyc xGod of war Ancient
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    How is it unfair for the humans It's only 8 BRs 5 Snipers 8 Carbines 5 ARs and 4 shotguns and it would not be name the weapon room for nothing
     
  4. me_eb

    me_eb Ancient
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    I feel like a a**hole posting this on every zombie map i see, but, the aesthetics are just terrible, it looks like things randomly thrown together. If you put thought into the arrangement and layout, I'm sorry, but it ended up looking badly. The weapons cache, its like a tacky floating blue blur, I'm glad you used interlocking, but some parts still look sloppy. This is, however, my personal preference, but it looks like you are utilizing a lot of foundry and that isn't always the funnest for zombie, with too much cover and too much area it becomes a "he he he I'm gonna hunker down in a corner until I'm last man standing he he he."
     
  5. Nyc xGod of war

    Nyc xGod of war Ancient
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    well i did just put stuff together and i just go with the flow for zombie maps. You dont need aesthetics for zombie map. The best map are just the one you can have just go somewhere and make camp. If I was playing slayer on this map it would be a different story that is where you need to make your map out.
     
  6. me_eb

    me_eb Ancient
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    Absolutely not, why can't a zombie map look good? I think that every map should be made to a certain extent of aesthetic-ness. I totally understand the throw boxes on the ground until you get an idea, thats how i do my maps usually, but after i get an idea i usually revert back to the canvas and start off right. And i think the perfection of lining up objects right and things is the most important on zombie maps, because if there are cracks in walls or other signs of poor construction then a person might be able to get into a spot they shouldn't be able to get, or get into a hallway with one way in, well basically, mess with how you want the game to be played.

    Not trying to offend only trying to help, i know it sounds crazy but drawing up some floor plans during class (usually biology for me) is really helpful. I should be getting a zombie map of mine posted soon, after some testing, so you can come to flame me there, But you will end up drooling over its goodness, lol :D

    Best regards, VIVA LA ZOMBIE!
     
  7. Nyc xGod of war

    Nyc xGod of war Ancient
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    i under stand that but if you download my map and look at it you will see there is no way that some one will mess up the game play in it i make it a 100% full proof i have not play nothing on it yet but it full proof on its look. why dont u download it look at and tell me where can someone mess the game up at.
     

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