Love this map, although now that I look at it, I think we could have spent more time with the aesthetics. V2 would be awesome to make, and we should especially fix the flooring and the walls, even though players spend the majority of the game in a **** hole. I just noticed the extra rockets behind the zombie, and I right now have no clue what they do. Anyways, loved testing and helped make this, such a good mini game.
Can you explain what this is in more detail? I think I understand but it seems too easy for the zombie to blow up the nine portapotties in a minute. That's just me. Also, I do agree with the aesthetics comment. Maybe consider merging red and blue columns into the walls of the portapotties.
it seems a very long distance to be friing from but thats just my opinion, the gameplay may prove me wrong. and what are the humans gravity settings because if they are too high they wont be able to get out of the map or the holes while if it is too low the humans will be able to get out of both. with v2 you should tidy it up and make the walls bigger. you have a download from me. i will rate after playing it.
Well, if you had read and thought about it, if a wall slit spawns overtop of you, you can't really get out now can you? @Drummerguy-READ GDMMMAIT! Look at the objectives- not that hard to understand.
i'm sorry i didnt realise the walls spawned but ive just played it and the gameplay is boring, the asthetics are terrible its stupidly easy to cheat and its badly thought outand the fusion coils do not work. this is an immediate delete and a 3/10 only because it is your first map on here.
Fusion coils don't work? Then neither does your Halo. Also, that's why you READ the info before you post a comment.
this is very original but it seems it is way to easy to shot the fusion coils and too easy to shot the rockets into the slits