Sandbox Crosscut

Discussion in 'Halo 3 Competitive Maps' started by A Punker, May 1, 2009.

  1. A Punker

    A Punker Ancient
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    [​IMG]

    By: A Punker

    Supported Gametypes:
    All Slayer Variants(Prefer BR's), 2 Flag, Neutral Assault.

    High above the deserts a terrain floats as a battleground. This map was made with an intention of making a bridge that is the main focus but not just on top but what is underneath. I wanted it to have a pathway that deemed big enough for a mongoose or ghost. Plus this map was my first real stretch at making a symmetrical map that would be a good design for the 2CTF and Neutral Assault variants while still offering a great Slayer style as well. The map itself, in size, is primarily best for BR game variants due to long path ways and more open areas.

    Weapon List:
    4 BR's
    4 Carbines
    2 Plasma Pistols
    2 Maulers
    4 Spikers
    4 Plasma Rifles
    1 Brute Shot
    1 Needler
    1 Rocket Launcher
    2 Sniper Rifles(1 spare clip each)
    2 Turrets
    2 Frag Grenades (Item max 10)
    6 Plasma Grenades (Item max 10)

    Equipment:
    2 Bubble Shields
    1 Power Drain
    1 Regenerator
    1 Overshield
    1 Active Camo

    Vehicles:
    2 Mongooses
    1 Ghost


    Screenshots:

    OVERVIEW:
    [​IMG]

    SIDEPATHS:
    [​IMG]

    BRIDGE TOPSIDE:
    [​IMG]

    BRIDGE MIDPASS:
    [​IMG]

    RED BASE:
    [​IMG]
    [​IMG]

    BLUE BASE:
    [​IMG]
    [​IMG]

    BIG OVERVIEW:
    [​IMG]

    PLEASE COMMENT ON WHAT NEEDS TO BE FIXED OR EDITED BECAUSE I WANNA MAXIMIZE THIS MAPS POTENTIAL.

    *Note* I know I did not interlock as much as I should have but I have constantly done run throughs on the map to make sure it has a smooth run.
    *NOTE* There are walls used as floors in this map. Although what I did was merge the double blocks in far enough on them to where the tilts in the walls are less noticeable and do not affect gameplay.

    Download Crosscut


     
    #1 A Punker, May 1, 2009
    Last edited: May 4, 2009
  2. Icedogd44

    Icedogd44 Ancient
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    i like the layout, but you didnt interlock enough or at all. It will make the map more smooth and more enjoyable to play, and the ghost doesnt seem like a good idea for a map on the skybubble. I give it a 3/5.
     
  3. hyabusa1337

    hyabusa1337 Ancient
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    its an amazing map u dont need it to have merging but i would defiinetly take out the ghost it seems to powerful on a map that size and not alot can take it out on this map.
     
  4. AceOfSpades

    AceOfSpades Talented
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    Gameplay > Aesthetics. AND, you supplied a rating without even playing the map.

    The map looks very good. The layout is very good and you didn't use walls for floors. Thank you so much for using huge blocks.
    A Ghost? In the skybubble? Ghosts don't work in something as cramped as this. They only work in large maps with a lot of easily traversable area for the ghost.
     
  5. madcow015

    madcow015 Ancient
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    looks like a fun and well thought out map. I would suggest though that you remove the ghost and instead have some sort of power weapon in the middle to focus game play to that area.
     
  6. abandoned heretic

    Senior Member

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    yea cause when you play a map youjust sit there and say oh this looks nice its not a meuseum
    anyway layout looks good only problem is the power up at eachend i have yet to play it but two different powerups on eachside usually isnt very good maybe bt one of them in a central location otherwise looks like a good layout that would probably play well you have my dl once i clear some space
     
  7. Xang

    Xang Ancient
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    The map is great and so is the forging. But for a map like this I probably would'nt put vehicles in. Either way 8/10 I love the design...
     
  8. Shlbamobinladen

    Shlbamobinladen Ancient
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    Im sorry but some of the above comments you do not deserve. First you do not need interlocking to make a map play good, that is the designers area. and ace of spades I do not know why using walls as as floors is a bad thing because he did it any way.

    Advice from me is maybe add more railing near the bases and i think the vehicles are fine. I will get a gameplay report later.
     
  9. Wailingjam

    Wailingjam Ancient
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    Finally a well built map that uses vehicles in slayer, other than the mini games and typical CTF gametypes. To start things off I would like to say great job on the map you are presenting to us, by the looks of it (through your pics) there is no interlocking, well to my standards let alone opinion you really don't need it, but if you were to make a versoin 2 see if you can interlock who knows it could be better, but for now this looks great without it. I like the idea of having vehicles in the game, makes the game interesting and more intense with play. I assume that you've tested it so you can tell what gametypes are great. To finish this up I do like to say that you have made a good map!
     
  10. AceOfSpades

    AceOfSpades Talented
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    Most of the floors are not made out of walls. Using them is a bad thing because after you save and quit, they become very crooked and cause major bumps in the floor. If you use the blocks like the map maker did, there are no bumps and the map looks a lot nicer.
     
  11. Drummerguy360

    Drummerguy360 Ancient
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    Okay, the aesthetics are poor, but gameplay looks excellent on this map. I particularly like that large pathway in the second pic and the floating wood bridges. Just one suggestion, though. Take away that ghost and replace it with a warthog or a mongoose. It's to hard to destroy a ghost and it's too easy for the person in the ghost to kill others. Also, as I said, you need to work on the aesthetics for people. I can see that the layout has a lot of aesthetics to it, but there's not much color.
     
  12. T3H Sniper King

    T3H Sniper King Ancient
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    Wow, this map looks intense. I can't wait to play it!
    It's nice that you didn't make the floors out of walls, makes it sooo smooth!
    In other words: You sir are a pro forger.

    Downloaded.
     
  13. macpatterson

    macpatterson Ancient
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    Great map, I was pleasantly surprise when I downloaded it. People are giving you crap about the ghost, but I say keep it. The bottom pathway is meant for a ghost, and it is not too easy to maneuver so the ghost doesn't become overpowering. Plus the rockets even the weight a little bit.

    I will say that the backs of the bases need to be matured a little bit, I dont like the way that the sniper and turret are set, try to improve on this in V2. Also, I know you were going for the red and blue motif, but the powerups are not fair. Perhaps they can start those colors and can rotate through the match. ie. OS at start, Camo 1 min, OS 2 min in, Camo 3 min in. and have them respan so they alternate.
     

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