Sandbox Apathetic

Discussion in 'Halo 3 Competitive Maps' started by Benji, May 1, 2009.

  1. Benji

    Benji Ancient
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    Apathetic is a symmetric map built in the Sky Bubble. It is set up for Slayer, CTF, Assault, King of the Hill, and Oddball.​

    Weapon List
    Battle Rifle x6
    Assault Rifle x2
    Sniper Rifle x2 (1 clip)
    Spiker x4
    Needler x2
    Brute Shot x2
    Rocket Launcher x1 (1 clip)
    Energy Sword x1
    Sticky Greande x12
    Frag Grenade x10
    Power Drain x2
    Bubble Shield x2​

    These are the Bases
    [​IMG]

    [​IMG]

    A Sniper Rifle spawns at each base
    [​IMG]

    The Structure in the middle spawns a Rocket Launcher
    [​IMG]

    The Energy Sword spawns here, under the Rocket Launcher
    [​IMG]


    *any advice is welcome*​
     
  2. chung_wii

    chung_wii Ancient
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    wow, This map looks really good. Good interlocking, Good overall. I liked the mini sniper window. I've not seen that yet but it turned out good. I think that a big problem on this map would be that the rockets spawn above the sword, Which means that people could get the rockets, and then jump down to get the sword. Making it unfair for others. But, Idk if you fixed that. i'll have to play it. I think this is original in it's own way. And you have my download! 5/5
     
  3. ape man 117

    ape man 117 Ancient
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    I saw a few mistakes in the forging that could be fixed in about 5 minutes but other than that you did a pretty good job. 6/10
     
  4. Benji

    Benji Ancient
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    Like what?
     
  5. GT: Old Rumple

    GT: Old Rumple Ancient
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    Apathetic map
    jk man it looks great and i didnt see those mistakes buit anyway good job.
     
  6. hyabusa1337

    hyabusa1337 Ancient
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    this map looks really good and the sniper window is a good idea i usually use them for doors because they are the exact size of a spartan(or elite)
     
  7. lightcanrule123

    lightcanrule123 Ancient
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    i can hear those sceams already...a sword and rockets that close?

    if someone gets to the center he is a ticking time bomb ready to screw the other team, spread them out better

    BUT the map does look beautiful so id give it a 4.1 / 5.0
     
  8. RadiantRain

    RadiantRain Ancient
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    Hello!

    So I was looking at the pictures, and I was really astonished. This seems really good, the FX was used correctly for once and more surprisingly on a competitive map. So thumbs up for that.

    Now I can automatically tell that i would never be able to make such a map, there are twists and turns which surprisingly fooled me in the pictures. I can see action happening everywhere since there are no minor routs thus making action less intense and mostly duels and small skirmishes, which I believe makes the action based on skill and not numbers.

    I love how you built the second floors I would have made it with a hole, so that you would fall to the first floor, but it is still good, the lack of cover in the second floor would add for more intense battles and the base and second floor defense allows for easy defense against attackers.

    The aesthetics really look great on the pictures, like I said the pictures had fulled me into believing that the second and first floor were stacked on each other. But the pillars on the second floor and the purple orb really add for some beauty, the structure in the center on the first floor is also pleasant and the bases look neat and organized.

    This map definitely has the characterization of a Two-Flag theme, and I like it.

    5/5... I rarely say this, but I can't really pull out flaws, I really do try to pull them out, but I can't which is good.

    ~RadiantRain

    If you would like a review such as this please message me.
     
  9. Wailingjam

    Wailingjam Ancient
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    I'm impressed with the creation you've made here. The map is definitely an original design, and the use of the skybox has been used correctly and greatly. The 2 stories surely make this map different in gameplay and location, along with a path one must take to get to the location they want. I have noticed that there is little interlocking and in my opinion that's okay your map is great as it is, maybe in a version 2 you could interlock a little more or something, whatever works for you. Once again great map.
     
  10. Drummerguy360

    Drummerguy360 Ancient
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    WOw that is what I call a map. Excellent work with both the aesthetics and the scale of the map. It is much bigger than most maps on sandbox and that is truly what we need. What's most important to me is that there are so many ways you can get from one place to another. At the moment I can't think of anything else to say, but I'll add on after I play it tonight.
     
  11. Benji

    Benji Ancient
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    I just changed the Rocket to have 0 clips
    straightened up the structure the sword is in
    smoothed up the floor
    and added a little senery

    *edit*
    is there any advice someone could give me to make this a better map
     
    #11 Benji, May 1, 2009
    Last edited: May 2, 2009

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