Sandbox Sandcastle

Discussion in 'Halo 3 Casual Maps' started by alex quit, Apr 27, 2009.

  1. alex quit

    alex quit Ancient
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    Sandcastle

    Sandcastle makes use of the few movable objects in Sandbox. The object of the game is to storm the castle, break through each gate, and kill the king. Defenders have a good view over each room. The king may go were he pleases but if goes out to spectate he is vulnerable to attack. The attackers spawn outside the castle and must use the choppers to break down each gate, 4 in all. If the attackers run out of ammo there is a BR located in the middle of each room to load up. The king cannot regenerate shields without the help of the custom power up that spawns 2 min in.

    Attacker's spawn
    [​IMG]

    The front gate
    [​IMG]

    Room beyond the front gate
    [​IMG]

    Gate three hallway
    [​IMG]

    King's room/Defender's spawn
    [​IMG]

    Defender's walkways
    [​IMG]

    Overview
    [​IMG]

    check it out, and i hope you have fun

    Map: Sandcastle
    Gametype: Kill the king
     
    #1 alex quit, Apr 27, 2009
    Last edited: Apr 28, 2009
  2. Drummerguy360

    Drummerguy360 Ancient
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    Well, currently the pics are very small. Right now I have no idea what the map is. Can you post an overview picture. It does sound like it could be a good idea, but I can't know that right now.
     
  3. lost

    lost Ancient
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    It sounds like a great idea, but you have to fix the pics, otherwise we won't be able to tell what it looks like.
     
  4. Remii

    Remii Ancient
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    I do believe forgehub standards state that you cannot use thumbnails as a picture, you have 1 good sized picture. From what i see (or can see) this would be an asthetic map, maybe a casual, or you could rigg it to be a minigame even. But i like how part of this map is elclosed for smooth gameplay 3.5/5 fix the pics =)
     
  5. Paranoia

    Paranoia Ancient
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    You should definitely put in a ceiling, the brute shot can works wonders with even the tiniest of ledges. But it looks pretty bitchin', and nice idea with the small blocks (didn't actually know they moved before now, thanks lol.) Gonna give this 5/10 until I play it, just for making me aware those blocks move ^-^.
     
  6. MaxSterling

    MaxSterling Ancient
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    Looks nicely forged. Definitely better than I do. I just don't have the patience anymore to be sure every detail is merged perfectly... especially since I work on larger projects.

    Anyways... nice work. My major concern is the MG Turret in the room beyond the front gate. Hard to gauge where each room is without a directory.
     

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