Skyquest (Sandbox)

Discussion in 'Halo 3 Competitive Maps' started by Jpec07, Apr 2, 2009.

  1. Jpec07

    Jpec07 Ancient
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    [​IMG]
    Skyquest | Conquest V3 | Conquest V4

    Description:
    Skyquest is a long, narrow map built on the skybubble floor. Featuring only minimal interlocking (and no geomerging), it relies more heavily on layout and gameplay to make it a great map. It was built from the blue grid up, and was left intentionally narrow to force players to watch their step and add a new dimension of strategy to the intense head-to-head gameplay it requires.

    The original plan was to make the map playable with the already intense Conquest gametype, but I wanted to put a special twist on things. Due to the fact that the map is incredibly narrow, I wanted to be able to make it so players would be in even more peril. This is where the custom gametype comes into play.

    Conquest Brawl was derived from Conquest V3. The main difference is that you spawn with hammers and swords, move a bit quicker, and that the power-up makes you slower and heavier (thereby making it harder to knock you off with the walkway). There are also no weapons on the map in Brawl, which means your best bet is hammering your opponents off the map.

    A design feature that I tried to incorporate into the map was an increase in difficulty of capturing territories as you got closer to the center. Tests have shown that my endeavors were successful, which means that the closer to the center players get, the harrier the combat combat gets. Even in a 2v2 round, this made for some pretty epic battles for the center platform.

    While functioning primarily as a Conquest map, it has also been set up for Assault and Capture the Flag, and functions as a decent slayer map as well.

    Layout:
    [​IMG]
    (NO LONGER ACCURATE - click for DA-hosted HUGE image)

    There are seven territories on the map, breaking at the joints and becoming increasingly more difficult to control as you approach the center. As you'll see in screenshots below, most battles center around this territory. Along the pathway, Obelisks and gold columns provide cover from the enemy, but can also be construed as obstacles that make the pathway even thinner. The map boasts (near) perfect symmetry: the only differences between the sides being the color of the luminescent pieces and the odd angle of the sunset.

    Each team spawns in their "hive," away from any direct threat. Around the first join rests a Brute Shot and a single frag grenades. A walkway of Double Boxes with balanced Obelisks on alternating sides connects to the next territory, and holds a Sniper Rifle with no extra rounds and two Battle Rifles. At the end of this walkway, just before the drop to the next turn in the path, a Needler with one extra round rests on a weapon holder. Going down the ramp reveals two Plasma Rifles against the wall, and rounding the corner leads to the next section of the map.

    Golden columns line a walkway of Stone Bridges, which sport shorter gold columns for cover and for weapon-holding. One Spike Grenade and one Carbine reside here along with the Custom Powerup at the end before the next territory.A Fusion Coil rests in this corner to make the pivotal corner area even more dangerous. From here, a broken walkway leads to the center platform and territory, sporting nothing but a Mauler before reaching the center territory.

    And again, due to the length of the map and to expedite gameplay, Man Cannons have been incorporated that will launch players down the main path after thirty seconds. They're safe to take to about halfway down the territory, and if you're skilled, you can slide-bounce straight to the next joint (though do so only at your own risk, as in my testing I hit the obelisk several times and was thrown out into the night sky).

    Pictures:
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    A long-distance overview of the map, including both sniper boxes.

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    The view of the red side of the map, with the sun in the background. Yes, it's from a previous version of the map.

    [​IMG]
    Scoped in on the center platform from the walkway with the golden columns.

    [​IMG]
    M.A.D. = Mutually Assured Destruction. It's what happens when two people get really good at sticks.

    [​IMG]
    The token "Pink Mist" shot.

    [​IMG]
    Nothing you can do if you're hit with that hammer.

    [​IMG]
    Hammer Redux, only this time it's on the center platform.

    [​IMG]
    Storming the hill with a Brute Shot can tend to produce some pretty epic screens.

    [​IMG]
    This time it's AceOfSpades0707 who manages to look badass jumping into the hill with the Brute Shot.

    [​IMG]
    And the money shot. I think I might just set this one as my trophy 'cause I like it so much...


    Version History:
    • 1.1 - Adjusted spawn points and edited weapons to a more Conquest-Oriented set (though kept Hammers). Pulled obelisks farther outward on the main path to ensure ease of play. Adjusted territories to cover map.
    • 1.2 - Removed Sniper Boxes and returned certain aesthetic pieces into play. Moved weapons into full compliance with Conquest guidelines (removed hammers). Adjusted weapon placement as well.
    • 1.3 - Slightly adjusted weapon spawns. Added Man-Cannons that spawn at 30 seconds to launch players directly from the first territory straight to the third.
    • 1.4 - Moved Needler to a more recognizable location. Moved Man-Cannons so that they launch players down the main path instead of cutting corners.

    Credits
    Inspiration: God, the source of my being; Bungie
    Conceptual Consultation: Casey; Chris; Daniel; Tommy; AZN FTW
    Testers: AceOfSpades0707; evanessary; iRaynne; dylman36; xIOMx Soldier J; Debo37; Static13254; stickmanmeyhem; K1lleRDaRkNeSS; dV Forsaken; x iTz Kr0niK; my friend Carlos; and many more

    Fin.

    Download Skyquest
    Download Conquest V3
    Download Conquest V4
     
    #1 Jpec07, Apr 2, 2009
    Last edited: Apr 28, 2009
  2. Cookie Monster

    Cookie Monster Ancient
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    Very nice idea mate.

    This could start a new fad in Forge :D
     
  3. Star iz Legiit

    Star iz Legiit Ancient
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    this is greatness.

    I like the new idea,lol

    It looks as if it would be veryy fun because i have played something like it before, it is called Jump. I will give it a download tomorrow, when i go to my friends which I do everyday, but yea man, i will PM you about the outcome of the test when I get back on tomorrow
     
  4. noklu

    noklu Ancient
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    Awesome map mate, do you give permission to other people to use Conquest Brawl? Have you run into either limits? If not perhaps you might want to add in some aesthetics like killballs held in a claw, for example.

    BTW your overview is an optical illusion, it looks like it goes down.
     
  5. Jpec07

    Jpec07 Ancient
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    Conquest Brawl is fair game for anyone to use. I'd say its best application would be for maps like this one, but I'm very curious to see what can become of my brainchild. ^_^

    And I'm actually at the OLN. I got all the map geometry in place, and then went and placed all my weapons, only to find later when I tried to add aesthetics onto the map itself that I was exactly out of items I could place. This probably stems from the fact that I didn't use an OLN-preserving canvas to start.
     
  6. mastersync23

    mastersync23 Ancient
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    ****. All my slots are full, and I get my Xbox back tomorrow, so I can't download it. But anyway, it looks great. I love the layout, and it seems pretty original and tactical. I quite like the look of it, so 8/10. Great job!
     
  7. abandoned heretic

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    i think with the way the map is set up thhe hammer is to overpowered everything else looks good
     
  8. SRC48

    SRC48 Ancient
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    I love the concept... looks like a good, fun game... 9/10
    I like the sound of the gametype also... Good job!
     
  9. C0RRUPTl0N

    C0RRUPTl0N Ancient
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    Really cool idea, I just downloaded it with ONE of my other accounts because this one is full due to saves for my new sandbox map. Well I have to say I think this map defiantly stretches the farthest along the sky-bubble thus far, I just feel it's way easy to fall off for my taste. Although I understand thats concept you were going for. It also has a hint of aesthetics which I think is good, but I think its easier to make aesthetics appear in competitive maps on much easier now that we have sandbox. I have to hand it to you, when I got on today I liked your map better than the others that were located on the front page well done. 3.6/5, but for crazy sniper creations, and that awesome thread defiantly 4.2/5. nice job.
     
  10. Wailingjam

    Wailingjam Ancient
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    This is truly original (at least to me) great job on the design and layout, and by the way I like the idea of it being in the skybox along with the way on how it's a long path! Interlocking is great as well, Amazing map!
     
  11. Jpec07

    Jpec07 Ancient
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    In testing during TGIF, it was revealed that a critical error was made in forging one of the snipe-boxes, giving the red team a huge advantage. This error has been corrected and a new version of Skyquest has been released. All of the links have been replaced, and I would recommend to anyone who has already downloaded the map that they re-download this new version. Click here to download the updated version.
     
  12. AceOfSpades

    AceOfSpades Talented
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    Hey I'm in three of your pictures!

    I found this map to be very fun. It creates a new game while still sticking to the Conquest feel. The map is incredibly long and I am glad you moved the obelisks a little. I think that made the map so much better because you didn't have to watch your step as much. I really love this. I have yet to play your Conquest Brawl, but it sounds very fun.

    The only thing on the map I didn't care for was the sniper towers. While it was fun to sit over there and snipe people, I think it detracted from the gameplay more than it added to it.

    Overall, the only thing I would suggest is to move the sniper "towers" a little closer to the main path. But I love this map. 4.7/5

    Very nice post BTW.
     
    #12 AceOfSpades, Apr 4, 2009
    Last edited: Apr 4, 2009
  13. Jpec07

    Jpec07 Ancient
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    Necro-post no jutsu!

    This post is to inform everyone that Skyquest 1.4 has been released. The first post has been re-written with version details and the map's write-up has been adjusted to reflect the new layout.
     
  14. Black Magic105

    Black Magic105 Ancient
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    I very much like this conquest map i first thought it wouldnt be good but after i played it with 8v8 and i never had that much fun on a map in the skybubble you really out did your self just you might want to get rid of the gravity hammers? Maybe? but i give this a 9.99/10 the 0.01% goes to the hammer prob. sorry but i think they over power the map a bit
     

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