underground

Discussion in 'Halo 3 Casual Maps' started by benjamin king, Apr 27, 2009.

  1. benjamin king

    benjamin king Ancient
    Senior Member

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    underground:
    a infection map that plays in the city.

    BUILDINGS:
    1x 5 storey hotel
    1x car shop
    1x super bungalow
    2x 3 storey high house
    1x cafe/pub
    1x fountain of dooom!!!
    1x house with accessible roof
    1x police headquarters in the sky!


    weapons:
    none


    gametype:
    chief of police(alpha zombie):
    strong, shielded, has a sword, fast and jumpy
    police men(infected):
    weaker(100% health but immune to headshots), also have swords, are also fast and jumpy but not as much as the chief.
    citizen(human):
    start with br and smg. do extra damage but have no shields and can drive vehicles.

    download:
    map
    gametype

    pictures:

    main street
    [​IMG][/URL]

    car shop bungalow and fountain
    [​IMG][/URL]

    floating police station
    [​IMG][/URL]

    inside police station
    [​IMG][/URL]

    police station opens in 45 secs
    [​IMG][/URL]

    you're probably hidden by then.

    houses overview1
    [​IMG][/URL]

    teleporter house(unreachable it is?)
    [​IMG][/URL]

    stair meganisme in hotel
    [​IMG][/URL]

    garage of 2 storey house
    [​IMG][/URL]

    car shop
    [​IMG][/URL]
     
    #1 benjamin king, Apr 27, 2009
    Last edited: Apr 28, 2009
  2. Benzu Akamaru

    Benzu Akamaru Ancient
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    It seems that it would be a very suspenseful infection map, and that's what Infection's all about. But there isn't as good forging overall on this map versus your other posts. I'd give it about a 3 out of 5.
     
  3. toasted kittuns

    toasted kittuns Ancient
    Senior Member

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    k, well to start off, you have many grammatical errors. "abbondoned" is not a word. also, the first sentence is kinda confusing- i don't really understand what you are trying to say there. i'm not going to list the entire collection of grammatical errors...

    onto the map. it's definitely a unique-ish idea, and i like how the non-infected can find a place to hide, although i think 45 seconds is a little too long of a wait for the alpha zombie [20 or 30 would be better]. the buildings seem to be built well, but the kill ball is a nuisance. if there is no purpose for it, remove it. also, you should keep both of the lights the same color- it kinda ruins the blend. other than that, the map seems empty. i highly suggest that you add a few more buildings. from the pictures, it looks like half of the crypt is empty.

    and now, my final review.
    post: 5/10 [many grammatical errors]
    pictures: 8/10 [no action shots]
    map: 7/10 [overall, pretty solid]
    gametype: 5/10 [lacks proper description in post]
    forging: 5.5/10 [i don't see any interlocking, [EDIT] and some parts could be better]
    originality: 9/10 [ i haven't seen anything like this on sandbox]
    a final grade of: 6.6/10
     
    #3 toasted kittuns, Apr 27, 2009
    Last edited: Apr 27, 2009
  4. benjamin king

    benjamin king Ancient
    Senior Member

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    ok thanks for that info. but i ran out of money but i'll be making a v2 soon.
    and about the grammar english is not my fisrt langauge i'm dutch and only 15 years old. so i have like only 3 years of english grammar and spelling at school.
     
    #4 benjamin king, Apr 27, 2009
    Last edited: Apr 27, 2009
  5. Kampy

    Kampy Ancient

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    It looks like a small left 4 dead sort of thing but I think that It will be fun. Now Dowloading
     

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