underground: a infection map that plays in the city. BUILDINGS: 1x 5 storey hotel 1x car shop 1x super bungalow 2x 3 storey high house 1x cafe/pub 1x fountain of dooom!!! 1x house with accessible roof 1x police headquarters in the sky! weapons: none gametype: chief of police(alpha zombie): strong, shielded, has a sword, fast and jumpy police men(infected): weaker(100% health but immune to headshots), also have swords, are also fast and jumpy but not as much as the chief. citizen(human): start with br and smg. do extra damage but have no shields and can drive vehicles. download: map gametype pictures: main street [/URL] car shop bungalow and fountain [/URL] floating police station [/URL] inside police station [/URL] police station opens in 45 secs [/URL] you're probably hidden by then. houses overview1 [/URL] teleporter house(unreachable it is?) [/URL] stair meganisme in hotel [/URL] garage of 2 storey house [/URL] car shop [/URL]
It seems that it would be a very suspenseful infection map, and that's what Infection's all about. But there isn't as good forging overall on this map versus your other posts. I'd give it about a 3 out of 5.
k, well to start off, you have many grammatical errors. "abbondoned" is not a word. also, the first sentence is kinda confusing- i don't really understand what you are trying to say there. i'm not going to list the entire collection of grammatical errors... onto the map. it's definitely a unique-ish idea, and i like how the non-infected can find a place to hide, although i think 45 seconds is a little too long of a wait for the alpha zombie [20 or 30 would be better]. the buildings seem to be built well, but the kill ball is a nuisance. if there is no purpose for it, remove it. also, you should keep both of the lights the same color- it kinda ruins the blend. other than that, the map seems empty. i highly suggest that you add a few more buildings. from the pictures, it looks like half of the crypt is empty. and now, my final review. post: 5/10 [many grammatical errors] pictures: 8/10 [no action shots] map: 7/10 [overall, pretty solid] gametype: 5/10 [lacks proper description in post] forging: 5.5/10 [i don't see any interlocking, [EDIT] and some parts could be better] originality: 9/10 [ i haven't seen anything like this on sandbox] a final grade of: 6.6/10
ok thanks for that info. but i ran out of money but i'll be making a v2 soon. and about the grammar english is not my fisrt langauge i'm dutch and only 15 years old. so i have like only 3 years of english grammar and spelling at school.