Sumo!

Discussion in 'Featured Maps' started by TrueDarkFusion, Dec 19, 2007.

?

How would you rate this map?

  1. 1

    0 vote(s)
    0.0%
  2. 2

    16.7%
  3. 3

    16.7%
  4. 4

    0 vote(s)
    0.0%
  5. 5

    66.7%
  1. TrueDarkFusion

    TrueDarkFusion Ancient
    Senior Member

    Messages:
    2,058
    Likes Received:
    9
    Sumo!
    Created by TrueDarkFusion & TheYavimayan

    [​IMG]

    Sumo! is an old rehashed idea that just didn't work previously, but Foundry has opened up the path to make the idea come alive. Sumo! draws upon Japanese Sumo Wrestling where the objective of the competition is to push your opponent out of the ring. We have taken this general concept and adapted it to a Halo map. Now up to 8 people can play in this sumo match, and one doesn't lose when they are pushed out. You must use your wits to push opponents out, splatter the unlucky, and become the sumo champion.

    To play Sumo! we recommend playing with 2-8 players. When the game begins players spawn next to a ghost. We set the game up so that shooting does no damage, but it is still possible to splatter. Now players must use the ghost's boost function to push their competitors out of the ring. For each second in the ring players receive a point, but for each second out of the ring players lose two points. As for the unwise players who find themselves without a ghost a quick splatter worth five points should teach them to hustle. Each round lasts 5 minutes, but as the round progresses it becomes more difficult to stay within the bounds. At the one minute mark soccer balls are launched into the ring which can become quite bothersome for those trying to not flip their ghosts. Later at the three minute mark an indestructible gravity lift spawns in the center of the circle. Be sure not to go off it as it throws you into the air and out of the hill. Also a quick note, if you want to know if you are in bounds you will be your default color, but if you are out of bounds you will be purple.

    The Start
    [​IMG]

    The Push
    [​IMG]

    An unlucky competitor is splattered
    [​IMG]

    Broken Ghost
    [​IMG]

    Grav Lift Flight
    [​IMG]

    Download Sumo! Map
    Download Sumo Hill Variant

     
    #1 TrueDarkFusion, Dec 19, 2007
    Last edited by a moderator: Oct 16, 2008
  2. TheYavimayan

    TheYavimayan Ancient
    Senior Member

    Messages:
    1,021
    Likes Received:
    0
    Yay it is finally up...how many unposted maps do we have left?
     
  3. TrueDarkFusion

    TrueDarkFusion Ancient
    Senior Member

    Messages:
    2,058
    Likes Received:
    9
    Uh Methic wanted me to post his CoD4 level since I liked it. Pretty much we are done posting stuff until after game night so the TGIF information stays at the top of the news when I throw it up tomorrow.
     
  4. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

    Messages:
    1,183
    Likes Received:
    518
    I see you guys finally did this... most likely works ALOT better than our original idea on Sandtrap... that didn't end well at all...
     
  5. voodoo

    voodoo Ancient
    Senior Member

    Messages:
    228
    Likes Received:
    1
    Would it be possible to make the size of the hill decrease with time? Like have the hill move every minute and set the order of the hills from biggest to smallest?
     
  6. vanarcken113

    vanarcken113 Ancient
    Senior Member

    Messages:
    4
    Likes Received:
    0
    I like your idea of it getting smaller like the radius going down .50 but if it moved to a different location that would get to tough. In the middle let is stay. Make smaller by .50 every minute since it's a 5 minute game.

    Hope this helps!
    vanarcken113
     
  7. voodoo

    voodoo Ancient
    Senior Member

    Messages:
    228
    Likes Received:
    1
    oh yeah thats what i meant
     
  8. Gravedigger5454

    Gravedigger5454 Ancient
    Senior Member

    Messages:
    938
    Likes Received:
    0
    Making it smaller over time would be good idea and make it more like the Fusion Frenzy game.

    Sounds like a good original idea, I gave you a post over at bungie and queued it. ;)
     
  9. DareDefyMe88

    DareDefyMe88 Ancient
    Senior Member

    Messages:
    112
    Likes Received:
    1
    Looks pretty sweet
     
  10. Major Silva

    Major Silva Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    Yay, it's finally up! Played it Saturday with you guys and oriol, had a blast. In fact, I think that's oriol there in the brown.

    Pretty fun map, but I probably couldn't handle it after multiple rounds. To keep it interesting, I'd like to see where voodoo's idea would take it. :surprise:
     
  11. jake2k3

    jake2k3 Ancient
    Senior Member

    Messages:
    73
    Likes Received:
    0
    That game rules. I like the idea of a shrinking hill as well.
    ~Jakester1024
     
  12. DRO Maelstrom

    DRO Maelstrom Ancient
    Senior Member

    Messages:
    270
    Likes Received:
    0
    If you shrink the hill you might want to take out the gravity lift since there wouldn't be a lot of room left.
     
  13. Titmar

    Titmar Le Mar du Teet
    Senior Member

    Messages:
    4,020
    Likes Received:
    14
    interesting idea about shrinking the hill. perhaps an alternate gametype for it?

    in any case, loads of fun as it is.


    can we run this on friday TGIF ???
     
  14. Bones less

    Bones less Ancient
    Senior Member

    Messages:
    4
    Likes Received:
    0
    Awesome game time and idea yet again, man you guys are full of ideas.
     
  15. TrueDarkFusion

    TrueDarkFusion Ancient
    Senior Member

    Messages:
    2,058
    Likes Received:
    9
    You can try, but it's only designed for 2-8 people. Notice there's only 8 ghosts.
     
  16. Gravedigger5454

    Gravedigger5454 Ancient
    Senior Member

    Messages:
    938
    Likes Received:
    0
    I think I'll host it late in the night once we get down to like 8 people a party
     
  17. xXmooregamesXx

    xXmooregamesXx Ancient
    Senior Member

    Messages:
    1,136
    Likes Received:
    0
    This looks like a sweet game. I really like the idea of a shrinking hill.
     
  18. Gravedigger5454

    Gravedigger5454 Ancient
    Senior Member

    Messages:
    938
    Likes Received:
    0
    I played it with eight people last night, and was very dissapointed. It gets old really fast and doesn't have much to it except a hill you lose points rapidly when your not in. Once you fall off your ghost and die, you get spawned killed for a while until you can finally reach a ghost. This map ended being in no way nearly as good as I expected it to be. Hopefully there will be something better next week.
     
  19. TrueDarkFusion

    TrueDarkFusion Ancient
    Senior Member

    Messages:
    2,058
    Likes Received:
    9
    It isn't fun with 8 people and is actually chaotic. Try playing it with 3-4 people.
     
  20. Titmar

    Titmar Le Mar du Teet
    Senior Member

    Messages:
    4,020
    Likes Received:
    14
    We played with 8 people on 12/21 Game Night... it was really chaotic and funny...

    I got bored and decided to just sit atop the grav lift, floating up and down...
    Then someone tried to splatter me mid-air which was epic fail, and their ghost
    came floating up all slowly and I hijacked it, mid-air upside down hijack,
    then proceeded to fall back to the floor and fall out the ghost and get splattered by someone else...

    i laughed a lot.
     

Share This Page