2fort

Discussion in 'Halo 3 Competitive Maps' started by NDS, Mar 23, 2008.

  1. NDS

    NDS Ancient
    Senior Member

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    Map: 2fort
    Base Map: Foundry
    Download: http://www.bungie.net/forums/posts.aspx?h3fileid=26985872

    Supported Gametypes: Slayer, Team Slayer, 2Flag, Assault, One Bomb, King of the Hill, Territories

    Recommended 4 - 12 players (KOTH - Multiflag)

    2fort features 2 2-story forts set across from each other by a narrow neutral zone. While most players will need to ensure that noone crosses this area, other players will be able to sneak out the backdoor to the enemy base via the office areas which function as "the cave" or roll out the side to the snipers in the front corners.

    Thumbnails​
    [​IMG] [​IMG]
    [​IMG] [​IMG]

    Not seen in these shots is the overshield against the front wall and the snipers hidden behind the single boxes in the corner.

    Each side features:
    Base/Front
    1 Carbine
    1 Battle Rifle
    1 Sniper Rifle
    1 Brute Shot
    2 SMGs
    1 Regen
    1 Trip Mine
    1 Grav Lift
    4 Frag Grenades
    3 Fire Grenades
    1 MachineGun Turret
    1 Gauss Warthog

    Back/Office
    1 Mauler
    1 Energy Sword
    2 Spikers
    1 Trip Mine
    1 Flare
    1 Active Camo
    1 Fire Grenades
    1 Mongoose

    Neutral Weapons/Equipment would be:
    Front
    1 Overshield
    1 Rocket Launcher
    2 Spike Grenades

    Back
    1 Bubble Shield


    Notes:
    This is my first map Im posting and Im still uncertain about respawn/weapon times and the shield door still needs to be heavily playtested. (I tried gearing the weapon times towards 4 minute rounds but ive been trying to tweak it so things dont pop up too often during no-timelimit matches)

    The roof is accessible through the gravlift in the flag room(great escape if the enemy left it there) or via brute shot jumping.

    The Wire Spool functions as an alternate entrance into the second floor but is placed to be movable by the defense.

    The map, and particularly the backdoor approaches to the base were designed to be played without radar but are engineered to function for both

    I know the left base has patches in it. I was working with another person mirroring what I was doing on the right base.

    The window panels act as a ramp for awesome 'hog airtime

    Enjoy!
     
  2. LIGHTSOUT225

    Senior Member

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    Welcome to ForgeHub! The map looks pretty interesting, but you may want to consider getting larger pictures, its pretty hard to see any detail with how small they are. Also more pictures would help also, you can't really see much of the map from these
     
  3. NDS

    NDS Ancient
    Senior Member

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    ill see what i can do- im not the best photographer but i should prolly be able to get some wider angles

    oh, the pictures are links to the larger images as well
     

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