What is easier: glitching or un-glitching a map in progress?

Discussion in 'Halo and Forge Discussion' started by TheRayzerTag, Apr 26, 2009.

  1. TheRayzerTag

    TheRayzerTag Ancient
    Senior Member

    Messages:
    135
    Likes Received:
    0
    I have been planning a map on foundry with Google Sketchup (thank you, Fritzster), and the map is just within the budget limit. But if something doesn't work there's no room for changes. So, my question is: is it easier to start on a budget glitched canvas and un-budget glitch it if it isn't needed (so it has a chance to become featured in matchmaking), or start on a not glitched canvas and glitch it afterwards if needed?
     
  2. What's A Scope?

    What's A Scope? Ancient
    Senior Member

    Messages:
    3,285
    Likes Received:
    21
    I have been told that it is easier to do it along the way, but I have never done it. I would say it easier to glitch towards the end than to unglitch, but it all depends on the map. I recommend spawning every object that will be used and see if you get to $0. Remember weapons also.If so, your map will be need to be budget glitched.

    Seeing as you are worried about it not getting into MM, I would glitch it when needed because it will be hard to tell if you should unglitch it.
     
  3. Stratigon13

    Stratigon13 Ancient
    Senior Member

    Messages:
    358
    Likes Received:
    2
    It is pretty easy to un-budget glitch a map but if you miss an object bungie won't except it. I would just start with the glitch but that's just me.
     
  4. x DREAM 76 x

    x DREAM 76 x New World Man
    Senior Member

    Messages:
    1,102
    Likes Received:
    0
    I always BG a map toward the middle to end of it's production. I never start with a money glitch map. I do it towards the end. I am not going to explain how to do it. It would take way too much typing to explain how to do it. Somone might be able to instruct you.
     

Share This Page