Sandbox Control

Discussion in 'Halo 3 Competitive Maps' started by Jamie182, Apr 26, 2009.

  1. Jamie182

    Jamie182 Ancient
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    Control.

    Control is a small to medium size semi-symectric map set in the sky bubble on sandbox,
    after about 10 hours of forging im finally done with my new map control.
    when i got sandbox i thought of a few ideas but none were forgehub worthy, until i came up with the idea of a covenant plasma reactor.
    With a death trap in the middle of the control tower, the power weapons are a risk worth taking though. with the mix of a shotgun for close combat and beam rifle for long range, there is also a rocket launcher for anyone brave enough to use it in controls close hallways.

    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75873656

    anyway onto the map itself.

    Control.
    When the covenant left earth they left behind many plasma reactors like this one. 2-10 players

    Weapons List.
    Battle Rifle x8 [30 secs]
    Carbine x4 [30 secs]
    SMG x2 [30 secs]
    Spiker x2 [30 secs]
    Plasma Rifle x2 [30 secs]
    Brute Shot x2 [60 secs]
    Needler x2 [45 secs]
    Mauler x2 [60 secs]
    Rocket Launcher x1 [150 secs] [1 spare clip]
    Shotgun x1 [120 secs] [0 spare clips]
    Beam Rifle x1 [120 secs]

    Plasma Grenades x8 [30 secs]
    Frag Grenades x4 [30 secs]
    Active Camo [120 secs]

    Power Drain x1 [60 secs]
    Bubble Shield x1 [60 secs]
    Grav Lift x1 [60 secs]

    On to the screenshots.

    [​IMG]
    Overview.

    [​IMG]
    Blue Base.

    [​IMG]
    Red Base.

    [​IMG]
    Middle Reactor, And Shotgun/Power Drain Spawn.

    [​IMG]
    Middle Tower, Central Reactor.

    [​IMG]
    Beam Rifle Spawns Under Bridge.(Crouch To Get It)

    [​IMG]
    Crazy Stairs and Rocket Spawn, Behind Tower .

    [​IMG]
    Crazy Stairs Again, With Lift To Top Of Tower.

    [​IMG]
    Middle Of Tower, Camo Spawn.

    [​IMG]
    Me.

    Hope you enjoy control any problems just say, im still abit unsure on the spawns.
    add me on xboxlive for testing some more i need to test CTF.
    HiMyNameIsNipps.

    Add For Testing. x
     
    #1 Jamie182, Apr 26, 2009
    Last edited: Apr 26, 2009
  2. chung_wii

    chung_wii Ancient
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    This looks like a pretty solid map. I think that some more interlocking could be used. Especially on the stairs. I think this would work well with slayer. 4/5
     
  3. Milk Assasin

    Milk Assasin Ancient
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    well i have to say i like the layout that you've come up with. the map looks well built (although i cant see any interlocking) but thats no big deal. some of the best maps are made without interlocking =]. i also like the idea of having to crouch to get the beam rifle, this makes it a risky move, which in turn could really pay off. from your list it seems that u have balanced out the weapons and equipment perfectly, and nothing seems too over-powering.
    Could u please post the respawn times and ammount of spare clips for each weapon/piece of equipment so we can try and get an idea for gameplay. for example, if u have a rocket with 2 spare clips and a respawn of 90 seconds, it will dominate the map, and ruin gameplay. so if u could post that i could try offer some advice on the spawns etc as i had a similar issue with my first map.

    good job 4/5
     
  4. Kion FH

    Kion FH Ancient
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    Wow. Let me (before I go upon grading your map) just say that when I was reading Ghosts of Onyx, a halo book, I pictured a covenant plasma reactor, and aesthetically, you pretty much nailed it. I don't want to sound like a jerk, but Interlocking could be used in some areas. I just love the aesthetics and flow of this map! 5/5 in my book.
     
  5. Kion FH

    Kion FH Ancient
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    By the way, I agree with Milk Assasin, it is a very clever move. I might use that in my future maps! =)
     
  6. Mini Waz

    Mini Waz Ancient
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    I really like the look of this map and the way it has lots of elevation. The cover and weapon placement also seems good.

    The only thing i would recommend is to add a few more bumpers to stop players from falling off too easily.

    I'll download it and take a look around, 4/5!

    Where's the download link?
     
    #6 Mini Waz, Apr 26, 2009
    Last edited: Apr 26, 2009
  7. Jamie182

    Jamie182 Ancient
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    thanks for the critisims much appriciated, ive interlock a few walls and floors but i shall definatly do a v2 with more interlocking, the beam rifle idea just came to me, id never seen it before. thanks :)
     
  8. Prodigious 7k

    Prodigious 7k Ancient
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    the map looks worth downloading i will comment again if i remember after testing. i think its a good 7/10 from the pictures though. well done. :)

    ps. where is the download link?
     
    #8 Prodigious 7k, Apr 26, 2009
    Last edited: Apr 26, 2009

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