Sandbox Impulsivity

Discussion in 'Halo 3 Competitive Maps' started by Like 50 newbs, Apr 25, 2009.

  1. Like 50 newbs

    Like 50 newbs Ancient
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    Impulsivity
    Created by Civet the Cat
    Supported Gametypes:
    FFA Slayer(More to Come)
    Map Description
    Impulsivity's design was based off the central idea to be unique. I've never been one to be unique. However, in Impulsivity, I have
    pulled off just that. Impulsivity gives players a fresh taste of uniqueness and tight spaces while also being something familiar and a little bit
    open in some areas. I hope you all enjoy the next edition to my map collection
    The Rations
    Weapons
    6 x Battle Rifle
    1 x Shotgun
    2 x SMG
    1 x Spiker
    1 x Magnum
    2 x Plasma Pistol
    2 x Plasma Rifle
    2 x Needler
    1 x Brute Shot
    1 x Gravity Hammer
    1 x Covenant Carbine
    Equipment
    4 x Plasma Grenade
    6 x Spike Grenades
    2 x Bubble Shield
    2 x Regenerator
    1 x Deployable Cover



    Overview
    [​IMG]
    Structure 1(Shotgun Spawn)
    [​IMG]
    Structure 2
    [​IMG]
    Structure 3
    [​IMG]
    Structure 4(Overshield Spawn)
    [​IMG]
    Structure 5(Flag Structure)
    [​IMG]
    The Middle Temple(Gravity Hammer Spawn)
    [​IMG]


    I would appreciate feedback so I know what to edit for v2.
    Note: While the orbs imply a team oriented game, they are only there for lighting affects.
    Download Impulsivity
     
  2. Like 50 newbs

    Like 50 newbs Ancient
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    I am not allowing my map to not be seen

    BUMP
     
  3. Fenix Hulk

    Fenix Hulk Ancient
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    Some screens of inside the structures would be nice. You could also geomerge the tunnels into the ground and then you could delete the tunnel ramps and that would give you more items to work with. I also don't see any weapons on the map except in the center temple area. The corner shaped tunnels in front of the structures serve no real purpose except for cover, I would arrange them in a way to where the tunnels take you through the middle walls so it gives you a dififerent way to approach.
     
  4. Like 50 newbs

    Like 50 newbs Ancient
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    Cover was a big issue for me. Without some of the things I put, the map would be too open. Most weapons are located in the structures
     
  5. Milk Assasin

    Milk Assasin Ancient
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    i really like your centre structure, its got good shape, and several ways of getting up onto it. the other structures are unlike anything i have seen before (apart from structure 3) i dont really think this goes with the rest of the map, if u understand what i mean, the other structures are all made of tube pieces, whereas the 3rd structure isnt so IMO it looks odd, and rather rushed and i would suggest changing this.

    could u also post the re-spawn times for the weapons and especially the equipment, as i feel that having 2 regenerators, and 2 bubbles, is alot on a map of this size. could u also post how many spare clips each weapon has on the map?

    thanks.

    oh and some advice..dont bump..it only ends bad!
     
  6. Like 50 newbs

    Like 50 newbs Ancient
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    I'll rework the wall structure later. I agree, it looks bad. And I'll get those clip and respawn info.

    ~Civet
     

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