I really love duck hunt, and this looks like a lot of fun! I like that it is a long course, and I like the hunters area. Good job! 5/5.
Who doesn't like duckhunt? Even better, who doesn't like the best duckhunt map ever? Usually it doesn't take much Forging Skill to make a Duck Hunt map, but this combines decent forging with a good gameplay and design. As far as mini-game maps go, I'll give this a 9 out of 10.
I Tell you one thing, there is A LOT of duck hunts out there, and i am getting a bit tired of seeing them, but this one is so different, you don't just go up. u go around, and i love that idea, you should keep it up and add on to this map and other maps like this! good work!
The idea is very good and the multiple choice at the start was nice there are a few problems. people can camp at the start until the time runs out (which is annoying), secondly not if this was intensional but all bubble shield has instant respawn so players can throw enough bubble shields so they can never get shot. Also there are areas where it's VERY hard to stay alive, unless the zombie it distracted you have 1/10 of making it across (I'm talking about the path furthest away from where the humans spawn) I suggest adding kill balls (if you can) at the spawn area, adding a bit more cover in certain areas. Also if it wasn't intensional fix the instant respawn
DUCK HUNTING IS A CRUEL AND MINDLESS GAME and on a lighter note, this is a very good map it doesnt need to be perfectly forged and if you want stop the zombie being suicidal put another wall half thing ontop the right way round ill dl and play with a bunch of mates but on looks 4/5
This is still the best duck hunt out there, but after playing it, I think a couple things need to be changed. First, I think you should make it so that the zombie can't commit suicide right as a player makes it to the end. Also, on the beginning of the third side, it's too wide open, so I recommend putting more cover there. Other than that, the aesthetics are great and I love the shortcuts.
Ha, that's funny. I made a map almost Exactly like this, but probably not going to post it here now because of ths map. If you want you can check it out and get some ideas for this map to make a v2 or something. http://www.forgehub.com/forum/testers-guild/69564-6-00pm-est-may-7th-danika.html I thought mine was a little more creative than yours with having to actually use strategy and teamwork on BOTH sides, but obviously you beat me to the punch. And if I were to post this map in the mini-game section I would probably get flamed for being unoriginal. But **** them....(No pun intended)
Your map looks good, only problem with needing teamwork though is that the "ducks" are playing against each other and the ducks can die.
I think this Duck Hunt map is too complicated. When I played it the duck was having a hard time keeping track of everyone. IMO You should make the map a single path but it can loop around the hunter a few times.
The tracks pretty long, and there isnt constent cover so the point of it is to go different routes to try outsmart the hunter. Looping around the hunter several times would make the track WAY to long to make it possible for the ducks to win. Thanks man.