Object Limit and Spawns

Discussion in 'Halo and Forge Discussion' started by User Default, Apr 25, 2009.

  1. User Default

    User Default Ancient
    Senior Member

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    I've now hit the object limit on a Sandbox map I've been working pretty diligently on, and have yet to place spawns.

    weapons/vehicles are finished, and I don't really want to delete any of them, as I think it would take away from the game-play of the map.

    my question is this:
    is it possible to just have a few (one or two) respawn areas for either team, but no respawn points? I have read all of the 'spawn tutorials' and guides I could find, but haven't had this question answered. I've loaded up normal Bungie maps and looked over the spawns, as well as user-created variants (namely Utah Mambo) to no avail.

    I'm sure I'm not alone in this problem. deleting any more objects on the map will no doubt empty it too much (forward cover areas/watch towers would be gone), so I am stuck. anyone have any experience/advice they could share in regards to this annoying problem?

    Edit: also, if anyone cares to take a look at the map for me, send a FR with "Forgehub Help" or "map help" in the message. my gt is User Default
     
    #1 User Default, Apr 25, 2009
    Last edited: Apr 25, 2009
  2. FreshCherry

    FreshCherry Ancient
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    What vehicles do you have on the map? You do not want too many. If you have a warthog, I would get rid of it. Mongooses would do the job.
    Maybe you could delete some weapons that are not needed? Make sure you don't have too many power weapons. I would like screenshots of the map, and also a small description.
     
  3. x DREAM 76 x

    x DREAM 76 x New World Man
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    You should have not deleted the default spawn points. Next time use an OLN canvas and save the spawn points to the end.
     
  4. User Default

    User Default Ancient
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    Warthog x 2
    Chopper x 2
    Mongoose x 4
    Ghost x 2
    Hornet (transport) x 2

    AR x 14
    BR x 10
    Sniper x 2
    Laser x 1
    Rockets x 2
    Needler x 2
    Hammer x 2
    Carbine x 8
    Hammer x 2
    Brute Shot x 2
    Plasma Rifle x 4

    Frag Grenades x 4
    Plasma Grenades x 4
    Spike Grenades x 4

    Machine Gun Turret x 2
    Bubble Shield x 2
    Power Drain x 2

    I already stated that deleting any more weapons would, I feel, take away from the gameplay. same goes for vehicles. I envisioned something for 10-16 players, TS, 2-Flag, 1-Flag, Neutral Flag, 2-Bomb, 1-Bomb, Neutral Bomb, and maybe some KOTH or VIP. basically, your BTB/Squad battle gametypes.

    no pics or film clips yet, and probably won't post in this thread. this map isn't done yet, but when it is, I will make the appropriate thread in the correct forum (testers guild/Atlas).

    as I said, if you're interested in helping and want to take a look at the map, my gamertag is User Default.



    I started with a completely clean, blank map. the only 'clean' variants that I've found had the lasers blocked, which is not what I wanted. I do have the "UltimateBudgetGlitch" variant for Sandbox (I believe all the default spawns are kept), but I really do not want to rebuild the entire map from scratch, I've already pumped more hours than I care to count into it.
     
    #4 User Default, Apr 25, 2009
    Last edited: Apr 25, 2009

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