Sandbox Great Hall

Discussion in 'Halo 3 Competitive Maps' started by SpecterCody, Apr 25, 2009.

  1. SpecterCody

    SpecterCody Ancient
    Senior Member

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    Notice: V2 is here!
    Due to all the helpful and kind feedback I have changed the weapons. Please re-download it if you have the old version.
    -Sniper is replaced with a shotgun
    -Shotgun is removed
    -Both Plasma Rifles removed
    -Both bases now have 2 Battle Rifles
    -Both bases now have 1 Sniper Rifle
    *Pictures are not updated for V2*

    *Symmetrical
    *Team Slayer
    *Interlocking
    *Timed Events

    Hello everyone! Here is my first ever map I have uploaded to a site. It is symmetrical and designed for team slayer matches. It is small/medium sized and has 3 levels. Level 1 consists of the lower base tunnels and the central hallway. Level 2 consists of the upper bases and the upper hallway. Level 3 consists of the large sky bridge.
    *FX Juicy Is used on this map*

    Points of Interest (pics below descriptions)

    Overview

    [​IMG]

    Red Base
    The Red Base consists of 2 levels. The lower level includes the main starting point, 1 Mauler, 1 SMG and 2 Battle Rifles. The upper level includes and upper starting area, 1 Sniper Rifle, 1 Power Drain and 1 Bubble Shield. A grav lift will spawn after 60 seconds on this level in the rear to allow access to the Sky Bridge

    [​IMG]

    Blue Base
    Same as Red Base

    [​IMG]

    Hallway
    The Hallway consists of 2 levels. The lower level has gaps in the center so be mindful. Shield doors will spawn in between the three fins after 90 seconds. The upper level has two walkways on either side of the lower level that connect the two bases. There are ramps near the bases to access this level. There is a Brute Shot on one side in the center and a Needler opposite it.

    [​IMG]

    Sky Bridge
    The Sky Bridge can be access from either base via grav lift after 60 seconds or by one of the 4 ramps that lead to the seconds level Hallway. There is a Shotgun directly in the center of the Sky Bridge

    [​IMG]

    Feedback/suggestions are much appreciated. Thanks for reading this have fun!!!

    Download Great Hall V2 Here
     
    #1 SpecterCody, Apr 25, 2009
    Last edited: Apr 25, 2009
  2. IG11

    IG11 Ancient
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    Your screenshots aren't working. You might want to fix this.
     
  3. SpecterCody

    SpecterCody Ancient
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    They seem to work for me, this is odd. Did the download link at least work?
     
  4. xPsychZerox

    xPsychZerox Ancient
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    Yes the download link does work, but not the pictures. You can't copy and paste them directly from bungie.net. Click on the link in my signature for a tutorial on how to embed them properly.

    EDIT: NOW we can see your map. I think it looks pretty cool. The layout looks interesting. I'll have to download this and check it out.
     
    #4 xPsychZerox, Apr 25, 2009
    Last edited: Apr 25, 2009
  5. halo warrior95

    halo warrior95 Ancient
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    nobody else post on this thread until his screenshots are working you have 24 hours before the thread is locked
     
  6. SpecterCody

    SpecterCody Ancient
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    Alright I changed the pictures, please check if they work now. Thanks!
     
  7. Arbacca

    Arbacca Ancient
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    Looks great, nice and clean too. I don't see any interlocking, and now the Foreghub ninjas are gonna be all over your ass about it haha.
    Also, when you take pics, try to take them from a custom game, so we don't have to see the grid or spawn points.
    And on the skybridge, I recommend replacing that with a close-quarters weapon, instead of a sniper rifle. Then move a sniper rifle with one clip to each base, and that would be good.
     
  8. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    this map looks pretty cool and original, im accually suprised most maps lately aren't that great, but this looks like it has some good gameplay, I'll DL now,
    you should remove the juicy though, it adds too much of the red and blue lights,
    but otherwise nice job
     
  9. SpecterCody

    SpecterCody Ancient
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    Thanks for the feedback. There actually is a little bit of interlocking. Its most prevalent in the 4 sky bridge ramps but its not too obvious. About the pictures, I agree the grid is ugly but maybe people care to see the spawn points. I will take you advice next time though. About the sniper, you are probably right about that. I have not had anybody to help me test it so weapon placements might change. I did hit the part limit unfortunately so I might have to make some sacrifices.
     
  10. Shenanigans.nom

    Shenanigans.nom Ancient
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    Terrific job with this map, and kudos for no interlocking. It take skill to create a map of this caliber with no interlocking. I agree with Arbacca that you should put snipers in each base because i could see some epic snipes on this map. But in other weapons i think you should put in more brs because this is a straightish map that would fit quite nicely with some battle rifles mixed in. (just curious, did you get this idea from counter strike source? because it looks a lot like one of the maps i played on)
     
    #10 Shenanigans.nom, Apr 25, 2009
    Last edited: Apr 25, 2009
  11. SpecterCody

    SpecterCody Ancient
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    Thanks for the kind words! I think having juicy up might be a preference thing. I personally like the intense colors but other might not. I just felt it enhanced the overall atmosphere and made which base you are near more obvious.
     
  12. halo warrior95

    halo warrior95 Ancient
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    i think the blue base has more of an advatnage slighlty because of the effect modifier. bullets can not go through it so they cfould hide behind it and shoot while red has nothing to hide behind.
     
  13. SpecterCody

    SpecterCody Ancient
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    Thank you for the feedback! There is a tiny bit of interlocking but its hardly noticeable. I might end up changing the weapons too. I have had some suggestions of another sniper and think you guys are right. More BR's couldn't hurt either. Also I havent played counterstrike so nope. I just kept building and ended with these results.
     
  14. SpecterCody

    SpecterCody Ancient
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    So only blue lights are collidable? That's a bit odd but thanks for warning me. I didn't know that. I will fix that along with any other problems when i can.
     
  15. CaptnSTFU

    CaptnSTFU Ancient
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    looks really good man, it kinda has a sand trap feel like if the sand was removed from the main middle structure, it's very clean and the effects look really nice with it. I'll dl but atm i don't have my xbox so it'l be a while before i can really comment on it.
     
  16. Plan B

    Plan B Ancient
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    looks beautiful and nicely done. very creative

    next time take screenshots in CG so we dont see the grid
     
  17. SpecterCody

    SpecterCody Ancient
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    *Notice: V2 is here!*
    Please re-download if you have the old one
    *details can be found on the original post*
     

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