Sandbox Veni Vidi Vici

Discussion in 'Halo 3 Competitive Maps' started by Like 50 newbs, Apr 25, 2009.

  1. Like 50 newbs

    Like 50 newbs Ancient
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    Veni Vidi Vici
    Created by Civet the Cat
    Supported Gametypes:
    Slayer, Team Slayer(More to Come)
    Map Description
    Veni Vidi Vici is my first ever map to be posted on Forgehub, but certaintly not my first map. I've been holding off posting here for way too long,
    and I thought this map was a good way to start it.
    Veni Vidi Vici translates to "I Came, I Saw, I Conquered". This map is based around a temple-like structure and Kill Balls to simulate a sort
    "Contained Power" idea that most ancient temples believed in. The layout was never a planned idea for this map, and came to me while building.
    This is also not the first version. In version one, it was way to open and the ghost was way to overkill. However, version two updates on a little
    closer combat and harder to camp spawning.


    Overview
    [​IMG]
    Red Base
    [​IMG]
    Blue Base
    [​IMG]
    Red Side Base Structure
    [​IMG]
    Blue Side Base Structure
    [​IMG]
    Halfway Strucuture
    [​IMG]
    Temple Building(Sword House)
    [​IMG]


    I'd like to thank my friend xIECGIx Homie and Piepenga for not giving up on me, and helping me to become a better forger. I'd also like to thank anyone posting
    feedback here. I could use the feedback, because this is my first map.
    Download Veni Vidi Vici
     
    #1 Like 50 newbs, Apr 25, 2009
    Last edited: Apr 25, 2009
  2. soundsdifferent

    soundsdifferent Ancient
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    it looks ok,
    but nothing seems to stand out for me.
    sorry but it looks as if you just put stuff in random places with no plan and it might be good but if you could ut more pics up so you can get a better understanding...
    2.5/5
     
  3. Like 50 newbs

    Like 50 newbs Ancient
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    I'm not a perfect forger. What the dang do you expect out of me?
     
  4. soundsdifferent

    soundsdifferent Ancient
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    i didnt say it was bad mate i said noting stands out and it looks like you put stuff in random places....
    i suggest whnmaking a map you organise a plan of what yo should do.
    nyways ill download and let you no what i think
     
  5. soundsdifferent

    soundsdifferent Ancient
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    wooow pritty nice tbh....
    love the center thing
    maybe i yu conected all of the stuff around the walls somehow because i sems itte random someoft and prbs get rid of the turrents....
    so far 4/5
     
  6. Shenanigans.nom

    Shenanigans.nom Ancient
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    Ok map not terrific probably a 3/5. It seems as if it would play nicely but it also looks like you randomly placed objects and just recreated it on the other side. I also dislike gravlifts in my maps, but that is just a personal thing. (by the way ii spent about 4 minutes trying to say the map name... so good job for wasting 4 minutes of my time.JK)
     
  7. Like 50 newbs

    Like 50 newbs Ancient
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    Sorry for overreacting, Sounds.
     
  8. Jelly I3elly

    Jelly I3elly Ancient
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    yea nice map layout just try and make some interlocking....it makes the map look more smooth and flow better 3/5
     

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