Sandbox My First Forge Map

Discussion in 'Halo 3 Competitive Maps' started by Enter Bandman, Apr 24, 2009.

  1. Enter Bandman

    Enter Bandman Ancient
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    This is my first map it is a small slayer type map and i was looking for some ways to improve it

    Weapons: 4 BRs
    2 Shotguns
    2 Needlers
    2 Snipers ( I am considering removing)
    2 Bruteshots
    The spawns are a little tight right now and it makes it a little easy for camping but im working on that


    [​IMG]
    [​IMG]
    [​IMG]


    PS. The map is called Egyptian Sky sorry i didnt put it in the title
     
    #1 Enter Bandman, Apr 24, 2009
    Last edited: Apr 24, 2009
  2. MADMAN Redux

    MADMAN Redux Ancient
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    For a first Forging, it isn't bad. It looks pretty neat from your pics, and the overall layout is tried and true, so it's good you didn't get too ambitious. For constructive feedback, I recommend building up off the grid in the future. It makes the whole process a bit harder, but I personally like the feeling of falling a few seconds before dying, if I fall off a map.

    Specific to this map, though, I'd consider moving the lights back a bit. Where they are might be annoying to players, as a see a lot of exchanges from the far sides over the middle, and from that vantage point, the lights will be bright.

    More directly to game play, though, it seems the map really drives players to one central point without many other options. I think it's vital you give players multiple paths to travel when navigating your map. In this case, have you considered adding a more vertical element? What about a bridge that goes over the center, so you have a high road and a low road kind of thing? You may need to mix it up with lifts and/or mancannons, however.
     
    #2 MADMAN Redux, Apr 24, 2009
    Last edited: Apr 24, 2009
  3. JoshRicks

    JoshRicks Ancient
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    Now you've updated your post and added piccy's i can give you feedback :)... From what the pictures show the map looks pretty neat especially for a 1st time :)... but like said before, you need to add more levels/routes whatever just to make the gameplay that little bit better and to add a few more lines of fire.
     
    #3 JoshRicks, Apr 24, 2009
    Last edited: Apr 24, 2009
  4. Pel

    Pel Ancient
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    Dude, your post is definately not up to Forge Hub standards. You need to read the Map Posting Standards in order to know how to properly post maps. Anyone who complains about the map not being up to standards after this will be reported. Oh, welcome to Forge Hub.
     
  5. madcow015

    madcow015 Ancient
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    looks like a good close quarters map, the only thing I see wrong is it looks like whoever has the high ground on either side is at a great advantage against players in the middle
     
  6. 2uix

    2uix Ancient
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    to be honest, this looks more like a paintball map than a map for halo.
    it's really 1 dimensional.
    the design reminds me of a simpler narrows, and that isn't a good thing.
    the reason narrows works as a map is because the upper and lower sections of the bridge help create depth in the gameplay. they add routes for flanking and outmaneuvering your opponents. your map does not. either turn it into a paintball minigame map, or overhaul the entire thing, keeping in mind that all good maps have elevation changes. it's a hell of a lot harder to build maps with multiple floors, but a single storied map is incredibly dull.
     
  7. kingstick07

    kingstick07 Ancient
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    damn, it looks good for a first map
    souneds like you could use a lot more weapons though
    4/5
     
  8. F2P Gametypes

    F2P Gametypes Ancient
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    for first map it isnt that bad.
    but there are a lot objects you have to do again.
    all in all ok.
     
  9. Enter Bandman

    Enter Bandman Ancient
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    thanks for the feedback guys ill probably make a v.2 or make a completely new map i just need to work more on interlocking i think
     
  10. Fenix Hulk

    Fenix Hulk Ancient
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    I would deffinitely recommend interlocking of the walls on the floor so the map is easier on the eyes. It would make it look much smoother. It takes a while, but it's worth it.
     

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