Foundry Magnitude

Discussion in 'Halo 3 Competitive Maps' started by Slayer34567, Apr 22, 2009.

  1. Slayer34567

    Slayer34567 Ancient
    Senior Member

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    This is a map made in about two hours it is a symmetrical arena with 2 bases the map itself is only a little bit interlocked but it plays out very well.

    story: a recent "spartan training facility" but now that all the Spartans disappeared it is now used as a warzone.

    supported gametypes:

    FFA slayer
    Team slayer
    Oddball
    Land grab

    i dont know how to configure assault and CTF variants

    any pics:
    overview
    [​IMG]
    [​IMG]
    [​IMG]
    Each base has 2 maulers in the tube
    [​IMG]
    team spawns
    [​IMG]
    smg,firebomb spawns
    [​IMG]
    backroad

    sniper spawn
    [​IMG]
    fuel rods


    Me and my AWESOMENESS
    [​IMG]

    hope you enjoy my map

     
    #1 Slayer34567, Apr 22, 2009
    Last edited: Apr 22, 2009
  2. Jebus1001

    Jebus1001 Ancient
    Senior Member

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    It looks alright for not much interlocked and that's perfectly fine but if you choose to not interlock I would just recommend this one thing:

    Flip the bridges back over because although it might look worse (to some people) it will make the transition from box to bridge much smoother. By having them upside down but not interlocked you create a rather noticeable gap between the bridge and box which does disrupt gameplay.

    Another thing I would suggest changing is moving either the OS, the sword, or both. By putting them next to each other, the player who reaches them first will be way overpowered, and they will have the high ground.

    One last thing, if all these pictures are from forge, you have a serious lack of spawn points. Go into forge on any of the Bungie default maps to get a good idea of where to spawns and in what concentration (if you have MLG maps, some people would say the spawns are better so take a look at those too)
     
  3. Slayer34567

    Slayer34567 Ancient
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    i will definetly take that into suggestion, also ill focus on making a V2 later
     
  4. Domo kun FTW

    Domo kun FTW Ancient
    Senior Member

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    I looks like it would be played well, but not just for looks but for better gameplay, I would suggest learning more advanced interlocking and consider learning how to geo-merge.

    P.S. Please don't post pictures that don't view the map.

    But if this is your first upload, you did good :]
     
  5. CR4ZY S1ICK

    CR4ZY S1ICK Ancient
    Senior Member

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    Hey interlock it would be better and flip the bridge.Ask someone for help doing gameplays.
     

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