Redial

Discussion in 'Halo 3 Competitive Maps' started by TheClubhouse, Apr 21, 2009.

  1. TheClubhouse

    TheClubhouse Ancient
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    This map is symetrical and consists of two bases and 7 territories. It is a Medium sized "indoor" map that follows (hopefully) all the proper rules to makeing a fun Conquest map. If your wondering how this map is ready so fast after my very unsuccessfull "Sunset Meet-up", its because I paused forgeing this map to do Sunset Meet-up. Originally this map wasn't suppose to be a Conquest map, but I made some changes. Hope you enjoy, as always..... please leave feed-back!

    Weapons:
    SMG x6
    Spiker x4
    Plasma Rifle x2
    Plasma Pistol x1
    Bruteshot x1 (no extra clips)
    Sniper x1 (no extra clips)
    Frags x 6
    Sticky x 1
    (All above are located on EACH SIDE)

    Magnum x2
    (located at the center territory)

    DOWNLOAD REDIAL HERE: Bungie.net : Halo 3 Community Files

    [​IMG]
    I even did a horrible drawing of the map layout to help give idea for layout.


    [​IMG]
    Base (from spawn viewpoint)

    [​IMG]
    Leaving the base


    [​IMG]
    Window to shoot bad guys from


    [​IMG]
    Corner, the start of the semi-circle


    [​IMG]
    Middle of the bend (and the center territory)


    [​IMG]
    Another angle of the base.
     
  2. Mini Waz

    Mini Waz Ancient
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    Despite it's very simple design, i really like this map. The map design would make spawning suitable and the build quality looks great.

    This map looks like it would be fun, i'll check it out later if i have enough room on my hard drive.

    Great job!
     
  3. g0t skillz

    g0t skillz Ancient
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    Most of the time, simple is better. I like your design, it is pretty easy to visualize the gameplay before you ever step foot on the map. I think this would be a great map to play 4v4 on. I would love to take it for a spin!
     
  4. Royal Bloodbath

    Royal Bloodbath Ancient
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    this is very simple too simple but you made it work some how add some blue lights in the hall way or add some cover [just a little bit] because its conqest and the map works im working on it myself '' i think we should make conqest a machmakeing game ''
     
  5. Rusty Keyes

    Rusty Keyes Ancient
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    Looks really good and the curvature is extremely smooth, but I'm thinking maybe there should be a little bit of cover in the longer hallway. Right now I feel very naked walking down it. :p

    You should definitely throw in more spawn points away from the starting area, or else spawn camping is going to be a really big problem.

    Also just wondering, did you mean to call it "Radial?"
     
    #5 Rusty Keyes, Apr 21, 2009
    Last edited: Apr 21, 2009
  6. Jpec07

    Jpec07 Ancient
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    While it looks well-forged, I'm trying to figure out in my mind how you got the territories to touch without overlapping in a manner that would enable the map to be broken. I'll give it a download in my mind, because while it looks like an impeccable forging job, traversing that round hallway in the back would make it very quickly lose the feel of Conquest if there's nothing to contest there.

    I'm also curious, how's your budget and OLN holding out? Also, having the items lined up like that on the tables may seem like a good idea, but it forces players to run out of the run path to get to the front lines if they want to pick up common weapons. Maybe if you put the power weapons on the tables instead and lined the inside walls of your curves with the SMGs, Spikers, and Plasma Pistols it would work better. Still, I look forward to seeing what you can do with this. ^_^

    EDIT: And just me nitpicking, but I think it would look even shmexier if you made the ceiling curve with the walls.

    EDIT 2: I'd hardly call Sunset Meetup unsuccessful, it's just unrefined (which I still think you should fix, because it's a very pretty map).
     
    #6 Jpec07, Apr 21, 2009
    Last edited: Apr 21, 2009
  7. TexasTuckers

    TexasTuckers Ancient
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    this is a very simple yet fun looking map but maybe just add a little more cover in the round hall way and i think it would be really fun
     
  8. TheClubhouse

    TheClubhouse Ancient
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    1.)Adding more (or some) cover is def. an idea I thought of, but I thought the idea of conquest was to keep pushing forward and not to hide, so I opted not to. But I think you're right, it could use something..
    2.)No I meant Re-dial, but radial isn't actually too bad. Name change?
    3.)Again, I thought the spawn points in a Conquest game SHOULD be only in the base and not forward spawning. I'm very new to Conquest, so I could be wrong and missing the point.
    4.)Thanks for the feedback so far guys. I'll wait for abit more, then make the next version worth Re-checking out.
     
  9. Rusty Keyes

    Rusty Keyes Ancient
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    Well they don't really have to be far from the start point, just in a place where if someone's camping the first area you'll have some way to escape. You're right; people should only be spawning in or very near to their base. Maybe you should have two receiver nodes in each base and have people spawn elsewhere?
     
    #9 Rusty Keyes, Apr 22, 2009
    Last edited: Apr 22, 2009
  10. Jpec07

    Jpec07 Ancient
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    ...spawn camping won't be an issue, Keyes. If it is, then the team that is being spawn-camped deserves to be spawn-camped, because they're royally sucking at the game of Conquest. My only complaint about the spawns would be to turn them such that they all point to the inside-most corner leading out of the room. You may have to adjust their placement to ensure that the room is still used to its fullest, and on account of this adjust the weapon placement a bit, but that's really the only thing left to fix.
     
  11. PaNdeMic

    PaNdeMic Ancient
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    this is a very diffrant designe. i like the asthetics and really want to test out the map and see how this designe will play out. it looks very cool.
     
  12. russell555

    russell555 Ancient
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    nice simple and original and the way u showed it on a blank paper just gave me an idea on how to start an idea....irony i will now try my best in trying something original too.


    paper pencil and my stuped brain on to work now

    5/5
     
  13. TheClubhouse

    TheClubhouse Ancient
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    Thanks for the feedback, i've already started implementing some of the changes for a version 2. I've corrected the spawn points, so you DON'T have that annoying ledge, and now when you spawn you can walk 3-4 seconds with bumping something. I've also added another "wall table?" with smg's so people don't have to walk around that table located in the middle of the base, just to get a staple weapon like the smg.
    Rusty Keyes, I have to agree with Jpec that the spawn killing shouldn't be to bad of a problem. The rounds are only 3 min, and it takes 20secs to walk from base to base unchallenged. If a team is THAT bad at conquest, then they probably deserve the beat down. (which they must have recieved in the first place to get pushed back all the way to their base)
    Now, I'm just trying to find some way to add cover in the curved hallway, without affecting the flow of the game.
     
  14. Gunnergrunt

    Gunnergrunt Ancient
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