Sandbox Plant and Destroy V1

Discussion in 'Halo 3 Competitive Maps' started by BLastoise, Apr 22, 2009.

  1. BLastoise

    BLastoise Ancient
    Senior Member

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    Gametype:One Side Assault 4 v 4
    Plant and Destroy is a gametype inspired by search and destroy. There is a class system. Teamwork is essential in this gametype.
    Settings
    Shields
    Shield Recharge Rate is at 200%
    Normal Shields
    Timelimit
    8 rounds
    1 round = 3 minutes
    30 seconds sudden death
    RESPAWN
    The initial respawn system starts at 10 seconds. 5 seconds will either get deducted by getting kills or will get added by getting killed. To hinder spawn killing, players are given 2000 damage resistance points during their first 3 seconds after spawning.
    MOVEMENT
    100%Speed
    200%Gravity
    Sensor
    10M normal mode
    VEHICLES ARE ONLY THERE FOR CALLOUTS/DESIGN. YOU CANNOT ENTER THE VEHICLES.

    The Basic Setup
    [​IMG]
    At the start of every round, 4 power ups are available to your team. They do not respawn until the next round begins. Also, you cannot combine them. Use them wisely. Weapons are placed on the weapon holders. Doesn't matter who picks them up.
    Classes:
    Purple OS: Extra Shield, Grav Lift/Trip Mine, Spike Grenade
    Red OS: Extra Shield, Deployable Cover, Firebomb Nade
    Active Camo: Camoflouge, Power Drain, Plasma Nade
    Custom: Faster Speed but Weaker Damage, Radar Jammer, Frag Nade
    Combining the powerups is impossible. The Overshields are dominant over the Camo and Custom. The Camo is only dominant over the Custom. Once Two different powerups are used by one person, one of those powerups becomes useless.
    Weapons:
    Starting Weapons: Primary-SMG Secondary-Magnum
    Pickup Weapons:
    1 Sniper
    4 Battle Rifle
    4 Assault Rifle
    4 Carbine ( not all maps have Carbine )


    Maps:
    PnD_Pit
    PnD_Factory
    PnD_High Ground
    PnD_Last Resort
    PnD_Ghost Town
    PnD_Under
    PnD_Rats Nest

    PnD_Factory:
    Inspired by DE_Train, Factory has some similarities. The UNCS Factory is in deep ****. Attackers are trying to destroy many vehicles. The Defenders must defend both bomb sites.
    [​IMG]
    Attacker Spawn
    [​IMG]
    Defender Spawn
    [​IMG]
    B site
    [​IMG]
    A site

    PnD_Pit
    Used barriers to narrow down entrances to bombsites.
    [​IMG]
    Both Teams spawn at each opposite attic.
    [​IMG]
    use the grav lift to get over faster? or take the long way through mauler/shotgun spawn?
    [​IMG]
    [​IMG]
    Site 1 missiles
    [​IMG]
    Site 2

    PnD_Under
    Slighty similar to DE_Dust 2.
    [​IMG]
    Defender Spawn
    [​IMG]
    Attacker Spawn
    [​IMG]
    Long Blue
    [​IMG]
    Short Blue
    [​IMG]
    Red Site
    [​IMG]
    Blue Site

    PnD_High Ground
    [​IMG]
    Attacker Spawn
    [​IMG]
    Defender Spawn
    [​IMG]
    Site 1
    [​IMG]
    Site 2

    Download
    Bungie.net : Halo 3 File Share

     
    #1 BLastoise, Apr 22, 2009
    Last edited: Apr 22, 2009
  2. Arvas

    Arvas Ancient
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    wow, I really love the inginuity in this but it seems a little to easy for players to spawn and grab all other players stuff, this could be solved maybe by adding rooms with teleporters? This could help force people to each be a specific class! Also explaining each class would get annoying... Other than that this seems pretty nice. Will DL tomarrow and do a forgethrough as of right now though 4/5 Nice -- I would say map but this seems more gametype based -- Gametype!

    EDIT: forgot to ask callout what? position? (regarding vehicles)

    SUPER EDIT: (first!)
     
    #2 Arvas, Apr 22, 2009
    Last edited: Apr 22, 2009
  3. BLastoise

    BLastoise Ancient
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    So you know what to call the bombsite. Since the non foundry/sandbox maps have no signs/lights, i used vehicles/other items so its easier to call out which site the enemy is trying to attack.
     
  4. PaNdeMic

    PaNdeMic Ancient
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    i love the idea of having the classes. i also think the maps have the same feel as COD maps have. good and cool idea.
     
  5. Fear The ANBU

    Fear The ANBU Ancient
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    I've seen this done before, won't you be a bit one-sided about someone grabbing multiple power-ups? The same problem applied for a few other maps I've seen with the same type of layout. Not exactly the same, but close. I give it a 7 out of 10 making it about average, sorry, but it seems to me all you really did was spam vehicles and power weapons. I suppose I like the Sandbox map, but that's pretty much it.
     
  6. BLastoise

    BLastoise Ancient
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    the powerups cancel out each other. say i grab active camo, when i grab os, the os will cancel out the active camo.
    did u even try out the maps? or ur just judging by screens?
    u clearly havent even tried it then, how did i spam power weapons when there is only 1 power weapon ( sniper )
    ur basically giving out a score based on a cover. not even trying it. pathetic
     
    #6 BLastoise, Apr 22, 2009
    Last edited: Apr 22, 2009

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