Sandbox Bloody Hills

Discussion in 'Halo 3 Competitive Maps' started by RedNeck, Apr 19, 2009.

  1. RedNeck

    RedNeck Ancient
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    Bloody Hills

    Bloody Hills is an open style map. It has two main bases with a path out of each base that connects the two bases, making the bases outer boundary. I got the inspiration to make a crypt map on the main layer of Sandbox from the map remake Excavation that i found in The Forgotten Treasures submission thread.

    In the middle of the map there are two hill-like structures. One consists of corner, smalls and the other is made of corner, larges. The hills are designed to give each team a chance to either duel wield SMGs or Plasma Rifles.

    Across from the raised path with the Machine Gun Turret and the Sniper Rifle is the rocket spawn. This area is very open so you will be taking a big risk when going for the rockets.

    The map has two shotgun spawns. This allows both teams to hold a good defense. The shotguns are specifically placed so that it will be very difficult to pick up one and run over to the other and steal it from them.

    Because the map is so open each base is armed with four battle rifles. You do not want to be caught in the middle without a BR.

    Weapons List:
    Battle Rifles x10
    Plasma Rifles x2
    SMG x2
    Carbine x2
    Sniper Rifle x1
    Rocket Launcher x1
    Shotgun x2
    Machine Gun Turret x1

    Bloody Hills DL:
    Bungie.net : Halo 3 File Details

    Overview
    [​IMG]

    Overview2
    [​IMG]

    Gun Turret and Sniper Rifle
    [​IMG]

    Large Hill
    [​IMG]

    Small Hill
    [​IMG]

    Red Base(Blue base is the same)
    [​IMG]

    Super Overview
    [​IMG]


    Please Comment! (Any "open" comments can be kept to themselves)

    ~ FSC RedNeck (Creator)
     
  2. spectraltravis

    spectraltravis Ancient
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    this is a great map i really like the wall you have set up im gonna have to use that in one of my maps and the weapon lay out is very good and the map is very clean well and merged
     
  3. Arvas

    Arvas Ancient
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    I'm going to be brutally honest, the middle ruins it for me, I love everything but the middle structures, they urk me.... not sure why but they do. Something about it being so symmetrical and then f'ing up at the last moment is just urking... Now onto the rest of the map, I love your base layour and that central catwalk, those are pretty epic... but sorry no DL middle is too urking. 7/10 Good effort!
     
  4. RedNeck

    RedNeck Ancient
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    I see where ure coming from Arvas. but one question... whats urking?
     
  5. Arvas

    Arvas Ancient
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    urked, a slang term used to describe angred.... i think... lol
     
  6. LIGHTSOUT225

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    So exactly how much of Octodeath's Excavation did you steal, here? I mean, clearly you DL'd his map, and changed a bit in the middle, and in the corners... but yeh... this thread is locked until you PM me and explain yourself
     
  7. LIGHTSOUT225

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    thread unlocked. issue resolved. Map was made from scratch. Thanks for the patience
     
  8. Rex Thunder

    Rex Thunder Ancient
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    Wow- jump the gun a bit? Way to jump on a guy WITHOUT checking first.

    The fact that you didn't apologize publicly in your follow up for blatantly accusing the guy of stealing is a joke.
     
  9. RedNeck

    RedNeck Ancient
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    I know but what can you do. BTW we are off topic
     
  10. ToxikPandaKoi

    ToxikPandaKoi Ancient
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    I agree
     
  11. CHUNKIEluver00

    CHUNKIEluver00 Ancient
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    irk (ûrk)tr.v. irked, irk·ing, irks To be irritating, wearisome, or vexing to. See Synonyms at annoy.
     
  12. Fenix Hulk

    Fenix Hulk Ancient
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    Deffinitely an Arena feel here, but I agree with the middle not being to hot. The whole map is symetrical except for the center. I would put more cover in the center. It looks like guys down their are at a major disadvantage. I wouldn't even jump done their for a rocket launcher.
     

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