Hello, I'm AzulNinja and I've been looking around these parts for a while. I've just decided to join today because I've been working on a map a for few days and finally finished it and now I want to share it. Anyways, enough of my rambling. Description: While I was looking around the competitive parts of forgehub. I saw a few maps that inspired me, unfortunately, I don't remember the maps names or who made them. I would love to give credit. Anyways, Divided is a symmetrical map. I personally love closed-in maps so I decided to choose the crypt. In this map, the middle wall is where the action is. The middle wall opening are the closest to the base. The sides of the middle wall are good for flanking when the team is busy with the middle. A lot of the power weapons have little to no clips to focus on BR fights and gaining more area. Weapon List: 2xRockets 2xAR 12xBR 2xCarbines 4xSpiker 1xShotgun 2xNeedlers 1xMauler 2xBruteshots 2xPlasma pistols 2xPistols 8xPlasma Grenades Equipment List: 2xBubble Sheilds 1xPower Drainer 1xRegenrator 1x Grav Lift Gametypes: Slayer Team Slayer CTF, 1-sided, mulit flag Assault, 1-sided, nuetral KoTH Oddball The General overview of the map. I made the exact middle blocked off to force opposing teams to fight at both sides. Blue Base Red Base ...And if you're sneaky enough you can jump over the whole fight. Download Map Please leave suggestions and make critique
Ooo, very nice. Looks tight for competitive play. You can credit Bungie for this as your map reminds me very much of Snowbound. Except with a structure in the middle. 4/5 welcome to forgehub. PS. Can't tell if you've got these techniques down, but this will probably give you all you need.
this map looks very nice, i think i know the map u saw it had a similar middle piece but the bases weren't as good. Its hard to tell from the pics about the interlocking etc u used if u did. But welcome to foreghub i hope to see many more maps. you seem like you could make a pretty kick butt mlg map.
Thank you guys. The middle has a lot of interlocking. two tube corners, double box and two pieces. The base entrances are interlocked to. A tube piece, two large wedges and large ramps. Part of the walls are interlocked to due to having too much space. I forgot to mention that the number of player recommend is 2-8. 1vs1-4vs4.
your map looks great, ill download and have a mess around. 4/5 judging by the pics EDIT: after playing this map ive decided i dont like it. me and my friends got bored very quickly and found it really repetetive. i aslo found that having a grav lift on there gave whoever picked it up, a way up on top of the central structure, and also the steructures on either of the walls behind each spawn giving them an obvious advantage over everyone else, especially if they have a br/rocket. 1/5