Draculas Castle [Sandbox]

Discussion in 'Halo 3 Casual Maps' started by UcNtBeAtMe4, Apr 19, 2009.

  1. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    Draculas Castle
    Story:You have been a prisoner for many years. Fortunately for you Dracula is short on gold and cannot repair his castle. The cell doors are week and you can break through. Now all you have to do is escape the castle of blood thirsty vampires.​

    Description:You have two option. You can escape to to the village of power weapons or go to the armory with battle rifles and turrets. Oh and you could also sneak into the vampires living quarters and teleport to a sniper spot. Zombies have full shields but only gain health by killing other humans.​

    Weapons:
    Assault Rifle x8
    Battle Rifle x6
    Shotgun x1
    Sniper x4
    SMG x4
    Spiker x2
    Rockets x2
    Spartan Laser x2
    Gravity Hammer x1
    Carbine x2
    Fuel Rod x1
    Beam Rifle x3
    Sentinel Beam x1
    Machine Gun Turret x1
    sword x1

    Draculas castle v2
    I took all of your ideas and made a v2. There are now two ways to get into the armory. I put a tank to block the zombie spawn so they can't run out at the begining and kill the humans with 5 secends of the game. I also removed both sniper towers.





    Pics
    [​IMG][/URL]
    birds eye view of the map​

    [​IMG][/URL]
    the village​

    [​IMG][/URL]
    grand hall​

    [​IMG][/URL]
    dungeon [human spawn]​

    [​IMG][/URL]
    armory​

    [​IMG][/URL]
    living quarters [zombie spawn]​

    [​IMG][/URL]
    sniper spot 1​

    [​IMG][/URL]
    sniper spot 2​

    Map:Draculas Castle
    Gametype:vampire

    Edit: the links are fixed :)
     
    #1 UcNtBeAtMe4, Apr 19, 2009
    Last edited: Apr 22, 2009
  2. Cookie Monster

    Cookie Monster Ancient
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    Seems like a really cool idea.
    Map layout looks awesome, but if you were to make a V2. I'd make it fully enclosed.
    And how camped is the spot where the turret is? Anyways nice map. : )
    3.5/5
     
  3. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    There is only one way in but in a 1.2 ill make multiple ways
     
  4. uF HaVoK

    uF HaVoK Ancient
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    This seems like a cool idea, but the sniper towers look alittle to overpowering.. Just camping up there and standing on the teleporter so that the zombies can't come in and then waiting for the time to run out... If you fixed up alittle bit of your forging, and took out the sniper areas, this would be ALOT more fun.
     
  5. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    Ok thanks for the feedback. What if i put like 4 teles up there though so then the human cant camp and has to decide on which one the zombies are going to go through
     
  6. philly100000

    philly100000 Ancient
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    dont like either sniper tower try making something without a teleporter
     
  7. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    why whats wrong with them?
     
  8. MaxSterling

    MaxSterling Ancient
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    Teleporters are a no-no in infection games. If zombies can only get someone by going through a teleporter, then people can block the teleporter or sit behind it and assassinate the zombies as they go through.
     
  9. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    ok in a v1.1 ill remove the teles. It would get annoying for someone to camp on it and never die wouldnt it?
     
  10. The1ToFear

    The1ToFear Ancient
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    Yes. Yes it would.

    This map looks quite well forged, and I think you have done a good job.
    Just take out the snipers, and you'll make this map awesome!
     
  11. MaxSterling

    MaxSterling Ancient
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    While it looks like an improvement over you last few maps, I won't be downloading this map for two reasons...
    1.) MG Turret camped on the only entrance of a room.
    2.) Sniper tower only accessible by teleporter.

    That's two too many bottlenecks for zombies...
     
  12. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    ill get to work as soon as I can and make v1.1. I hope you guys will download that. And Shroomz thanks for your encouragement by saying I improved because I dont think I am a great forger
     
  13. MaxSterling

    MaxSterling Ancient
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    I don't think that you necessarily have to be a great forger to make a great map. I think a great map usually has a few key things.
    1.) Originality - try making something others rarely see.
    2.) Take into consideration all teams. If you're building an infection map, take the zombies into consideration. They need a chance, otherwise they goof around or quit. If it's a team battle map, then both teams should be equal.
    3.) Make it fun for everyone.
     
    #13 MaxSterling, Apr 20, 2009
    Last edited: Apr 20, 2009
  14. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    ok thanks for the tips. I usually don't think of zombie advantages so that tip will help next time
     
  15. Snict

    Snict Ancient
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    Looks awsome. Just a quick hint take out the snipers and camping spots.
     
  16. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    ok i will put on my file share when I come home from school. I also added a barrier so the zombies dont just immediately sprint into the prison
     
  17. Orbiter6467

    Orbiter6467 Ancient
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    Looks like a fun map. I'll definitely download as soon as I get another wireless adapter for mai xbox :D.
     
  18. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    ok thanks but download the v2 not the v1. The v1 is bad
     
  19. pred10122

    pred10122 Ancient
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    looks fun but humans will rape in the sniper spots. also is that turret facing a wall? because if its not im pretty shure they could camp in the armory. but other than that i looks very well forged! fix those problems and i wil DL. 3.5/5 untill you make a v2.

    Edit: wait is there a v2? my bad.
     
  20. UcNtBeAtMe4

    UcNtBeAtMe4 Ancient
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    yes there is a v2 and i took out the sniper spots on it
     

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