I am working on a map, and noticed a box was not exactly even, it touched the very base of a hill, causing a bump. How do I just geomerge this box to fit slightly into the hill? I'd like if Cosmic Rick (Utah Mambo) would help me on how he would do it. All the normal geomerges don't work.
My suggestion would be merge it in like you were geomerging into a wall. Set up a lot of braces to make sure it stays straight. Instead of using a door like you would in Foundry just interlock an object in. Grab your box, save and quit without letting go, repeat until your box is where you want it to be.
This is almost having to rotate it. How do a make it so only one end goes into the ground? It's at the base of a hill.
That's why I said merge it like you were going to merge an object into a wall. Set it beside the base of the hill, brace all but the far side, put your pushing object into the far side, etc.
I got the piece geomerged (*GASP* MY FIRST GEOMERGE), but now another piece geomerged took me 3/4 of an hour to get in, but it was too deep on one end. I changed it, and now one end's too high. Is there a way you could help me? I'm trying to make this map a fair debut on ForgeHub. Edit: The way I geomerged was adapted from the Foundry door method. I braced with walls, and then pushed. It's currently a brute method, requiring a long time, but It looks/plays OK so far.
It's really all about knowing where to place the objects to make an effective sleeve to geomerge from. If the top level seems uneven, one solution might be to place teleporter nodes on top and then put man-cannons on the sides of the object so that they force the object upwards towards the nodes. On some of the tougher geomerges, I had to use upwards of 20 teleporter nodes and other objects to get enough resistance to make it go where I wanted. It's a pain, but the best thing to do is just play with it. There's no secret recipe.