Eerie Night ::The Darkness Falls (PART II)

Discussion in 'Halo 3 Casual Maps' started by CaptnAwesomee, Apr 19, 2009.

  1. CaptnAwesomee

    CaptnAwesomee Ancient
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    Map Title: Eerie Night
    The Spookie Night Continues.. theres no place to hide.. The Darkness Falls (PART II)
    Sequel to LosT :: Darkness Falls (PART I)

    Notes-
    *Sorry the pictures yet came out dark; if you play it will seem lighter


    * LosT :: The Darkness Falls (PART I)

    Description: After Escaping the first nigh the survivors managed to escape, can live to see another night? –Expert- Survival map

    [​IMG]
    Intro To the Grave
    [​IMG]
    Inside the Grave Wait till the powers goes on


    [​IMG]
    PowerPlant Turned on (GamePlay Picture)





    [​IMG]
    Excavation town, weapons are here but watch out, you’ll be a target..


    [​IMG]
    inside the rocket Building


    [​IMG]
    Grave Yard lights on


    [​IMG]
    What! A Hidden UFO landing! And look the left us some weapons!


    Sorry! that’s all I can give pictures of this map, all the rest are too hard to see and is a waste of time uploading, there is 3x more buildings but pictures came out too dark

    Download Map Download Gametype
     
    #1 CaptnAwesomee, Apr 19, 2009
    Last edited: Apr 19, 2009
  2. Urban Myth

    Urban Myth Ancient
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    TAKE OFF THE EFFECTS FOR PICS. I can't see it with the brightness all the way up on my computer.
     
  3. CaptnAwesomee

    CaptnAwesomee Ancient
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    yeah the thing is, the effect is glitched cant pick it up
     
  4. Belly391

    Belly391 Ancient
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    does it happen when you first start the game? if it does try starting a new round in forge, then go to the effect in the list thing where you buy them and set it to instant respawn. turn it off instant respawn and then seee if you can find the effect on the map
     
    #4 Belly391, Apr 19, 2009
    Last edited: Apr 19, 2009
  5. CaptnAwesomee

    CaptnAwesomee Ancient
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    no it happens later in the game
     
  6. spartin2000

    spartin2000 Ancient
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    hey cool map but is there any vehicles but is there any hidden weapons like in the graveyard or just randomly out in the dunes? 3.5/5
     
  7. CaptnAwesomee

    CaptnAwesomee Ancient
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    hey cool map but is there any vehicles but is there any hidden weapons like in the graveyard or just randomly out in the dunes? 3.5/5

    yes everything you said is on the map
     
  8. FryTheSly

    FryTheSly Ancient
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    wow. im really starting to be a fan of these kind of maps. i really like the whole "turn on the electricity" thats awesome... if only tere was an actually switch.

    great map i look forward to you maps in the future!
     
  9. X1BLACKOUT1X

    X1BLACKOUT1X Ancient
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    While I havn't played your first one yet, I look forward to this one also.
     
  10. abc geek

    abc geek Ancient
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    can fix that... overload the map then it will go away then after 30 secs it should reappear then you can pick it up... I know this works cuz its happened to me
     
  11. CaptnAwesomee

    CaptnAwesomee Ancient
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    Thanks everybody =] but anyway the Filter is Saved and quit outside
     
  12. mercilesstheif

    mercilesstheif Ancient
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    i really like these types of maps of yours, but i like your first one more. this one id give 3.5/5
     
  13. CaptnAwesomee

    CaptnAwesomee Ancient
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    Yeah I like the first one too =]
     
  14. jakey babs

    jakey babs Ancient
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    the first one was one of the best maps me and my friends play for custom but we had to change around the map cause noobs would camp the armory so we had to add an extra door...other than that amazing map and i cant wait to play this with my friends. i already viewed it in forge and this just seems like a nicer looking map... u obviosly improved your forging skills a ton sense the origonal.
     
  15. Loscocco

    Loscocco Ancient
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    The same problem is in this map that was in your last one- there is too much space in the middle region. Zombies do not stand a chance in the middle of the map because the Humans can see them, can set up warthogs in the middle of a wide open area, can kill zombies before they get close to the humans...

    If two humans set up a warthog and park it in the middle of the map, one player can use the guns that they are using and the other can sit in the warthog turret. The player that isnt on the turret can act as the gunners "eyes in the back of the head."
    They never loose...
     
  16. ITz2Legit

    ITz2Legit Ancient
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    I totaly agree, but sometimes the fast zombies make up for that but the problem with warthogs parked in the middle, but still it is a BIT of a problem. I'v played this map before and i enjoyed it. I like it how you moved the warthogs a bit futher from the orginal grave site base well done and your forgeing for this map is more advanced then the last map lost
     

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