If you've played Star Wars Battlefront II's space stages, you'll get a kick out of this! Each player starts in two EXACTLY IDENTICAL home bases, or capital ships, called the S.S. Supernova. Each has two Banshees, one Hornet, a Spartan Laser, Plasma Cannons, and a Gauss Cannon. In the middle of the map is a huge asteroid field, useful for cover from Spartan Laser fire & the Like. However, Space Conflict only works with these four Gametypes: Team Dogfight (SLAYER) Air Superiority (KOTH) Saboteurs (ASSAULT) Flight Escort (VIP) Now, here is the map: Space Conflict Here is a quick glance at the map itself: The S.S. Supernova, the home base of Space Conflict. The Supernova's Hangar Bay houses the Starfighters, and is the location of the Bomb Arming spot in Saboteurs. The Supernova's Anti-Air Defenses. The Gauss Gun can be accessed via Teleporter from the Hangars. The Asteroid Field in the center, is the location of the Hill in Air Superiority. The floating debris is handy for cover from enemy fire, especially in the Hill. The Supernova's Commend Center, complete with Spartan Laser (MAC Cannon). Air Vents, a.k.a. "Easy Entrance" for hijackers, especially in Saboteurs (HINT, HINT...). For more of my maps, visit this forum: My Map Gallery
Very nice work. These ships look pretty well made. If it weren't for the fact that I only play infection games, I'd probably download the map...
I've reached the money limit on Sandbox, so I can't fix it (just for the record, on every map I make, I use up ALL my money, so to save time, don't send messages like this, please.) Besides, if I could fix it, what would I add/subtract?