Inverted

Discussion in 'Halo 3 Competitive Maps' started by chronicsbest, Mar 22, 2008.

  1. chronicsbest

    chronicsbest Ancient
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    INVERTED
    :squirrel_wtf:​


    >>>>>>DOWNLOAD HERE<<<<<<


    description::

    inverted is a map that twist tradition tactics in the fact that ur left and right movements are limited it all about ups and downs there are numerous hiding spots this map the shotgun rules it so i put in four to prevent people from camping them they have 0 clips and fast spawns there are also two swords a ton of duals and a rocket hidden so good u wont be able to find it till u go to forge and dissect them map there is an easily accessable invis and a overshield that u cant get to with out the proper eq NOW FOR SOME PICTURES

    THESE PICTURES WERE TAKE WITH ONE OF THE MAIN WALLS MISSING SO I COULD SHOW U THE MAP

    [​IMG] an overveiw of the map

    [​IMG]the main spawn area for the teams same on other side there are more spawns but this is the main area

    [​IMG] the teleporters take u to a series of caves conventily placed in the wall this also creates radar confusion

    [​IMG]just a side veiw of what ur base looks like

    [​IMG]take at an angle so u can see the invis

    [​IMG]an overview of what the map look like with the wall spawned it appears at the beginning i only left it out so i could take pics

    what the map looks like from the inside
    [​IMG]

    [​IMG]

    [​IMG]
     
  2. Mysterious D

    Mysterious D Ancient
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    I was thinking about making a map like this the other day, but now it's obvious you beat me to the punch :D. It's an interesting concept, very nicely built, but even I'm not sure how it would play though. I'll give it a DL and test it out once I'm done with R6V2.
     
  3. chronicsbest

    chronicsbest Ancient
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    i played a couple games on it. it pretty fun for one v one or 2 v 2 i would say it max would be 4 v 4 any higher than that and it will be over run it diffent than most games in the fact that u pretty much meet face to face every time but i put in some spot and a cave system to keep it from getting boring
     
  4. Nemihara

    Nemihara Ancient
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    Offtopic, chronic, but holy Jesus salad, your sig is huge. Put it down to 200x500.

    This is an interesting map design, kinda like how Super Smash Bros. plays out. I ought to try this.

    Edit: Any reason why it says the Author is Bungie?
     
  5. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    it looks nice with a great concept but some of the floors look a bit crooked try not to take screens which will show off areas that could be improved otherwise everyone will start spamming this topic saying you should improve them
     
  6. chronicsbest

    chronicsbest Ancient
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    allow me to explain i have 3 profiles which i post to bungie under joseph max w chronics best and x117hiredhitman <- that one my friends but he dont use his file share so he say its cool i cant post with chronics because the share the same live id which is really weird cause i dont think ur suppost to be able to do that that why most of my maps dont have me as the author and by the way i ussally create the maps as hitman but post them as joseph
     
  7. Nemihara

    Nemihara Ancient
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    Such as you.

    Edit:
    Chronic, this is kind of a big problem. The outside walls are still set to not spawn on start for 10 seconds.
     
  8. chronicsbest

    chronicsbest Ancient
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    really i must forgot to save when i went to fix it that sucks my bad i went in and set them all to spawn at beging but geuss i didnt save it any way its not the best map and the only thing thats crocked is the sing a and sing b and by the way if u figure out where the rockets are hidden please tell me how good u think they were hidden
     
  9. whitelime

    whitelime Ancient
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    your map looks very interesting and original i like how you have set it out i also like that you have used inside alwell as outside. though it does look at bit open at the bases. i'll d/l and get back to you if i have anything to add.

    EDIT: well after playing a 1v1 i wondered why you placed two swords up the top seems a bit overpowered. and when you get out at the bottom you can just walk around that side of the map and do anything you wish. also if you straightened a few of the walls it would make for much better play but overall its quite a good map.
     
  10. TexturedSun

    TexturedSun Ancient
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    I like the concept ... a lot. Could possibly do with some work, but more power to you for coming up with something more original than most.
     

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