Sandbox Funnelish

Discussion in 'Halo 3 Race Maps' started by justy559, Apr 19, 2009.

  1. justy559

    justy559 Ancient
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    This map is a mongoose challange track made by me and my friends pumaboy19 and bugman321. pumaboy made the main parts of the track. here below are some pics and details of this map.

    [​IMG]
    this area is the start point containing the spawn points, mongooses, and the starting pathway of the track.

    [​IMG]
    in this photo you can see the pathways to each side of the start point, those are the back to start pathways. also shows part of the first jump in the course, the triple kill ball jump.

    [​IMG]
    here it is, the triple kill ball jump. also displays more detail of the back to start pathways.

    [​IMG]
    this is the main body of the course, containing over 5 different back to start pathways. each one is completly different from the others. also displays a few other jumps contained in this course.

    download, try it, comment etc. any flaws you can find i can and will fix in time.

    Download:Bungie.net : Halo 3 File Details
     
  2. spartin2000

    spartin2000 Ancient
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    hey this is messy and no interlocking what so ever and its not very good at all. 2/5 its just to plain no banked turns and pretty much no anything try again.
     
    #2 spartin2000, Apr 19, 2009
    Last edited: Apr 19, 2009
  3. tobiwanz

    tobiwanz Ancient
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    Pretty roughly done, but still entertaining! 3/5
     
  4. JoshRicks

    JoshRicks Ancient
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    I agree with tobiwanz, maybe a V2 is in order to neaten things up a bit and maybe a Part II or something to add a few NEW features like banked turns ect. 3/5
     
  5. Apple s4uc3

    Apple s4uc3 Ancient
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    This is a nice map its big clean and smooth but theres no interlocking I would recomend learning how.Good job though.
     
  6. Bass Forger

    Bass Forger Ancient
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    i've commenting to people like you all week.. A map doesn't need interlocking to be good!!!! look at maps before DLC they were good! Anyway have you played the map at all? If not the shut up on what you think on it not being very good at wall.
     
  7. justy559

    justy559 Ancient
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    THANK YOU!!!!!! your definitly right. maps dont need interlocking if you know how to improvise well.
     
  8. last_chaos_7

    last_chaos_7 Ancient
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    noes!!! Tey nedz m4d interl0ckzorz!!!!! lol They due to be smooth and also this is not double wide the Whole time lol It is most but still... THis is good in the fact that is is double wide for the most part and that it has split paths which is really cool and I haven't seen done before... The main thing is that it has no bank turns which are what makes a map stand out... not the greatest forging but a pretty fun map =)
     
  9. Smalls killz u

    Smalls killz u Ancient
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    No interlock a little messy may be worth a try i dont know... But i will give a 3/5
     
  10. AIS Student

    AIS Student Ancient
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    If you want criticize peoples' maps based on "interlocking" & " neatness", go to Aesthetic Maps. Otherwise, think before you say/act/do.
     
    #10 AIS Student, Apr 20, 2009
    Last edited: Apr 20, 2009
  11. XxSpix

    XxSpix Ancient
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    Nice


    I actually like the lack of interlocking. It gives it personality.
    This looks really fluid, but from as far as I can tell, it has little to no banking. Might want to get on that.
    Also might want to interlock some of those corner walls, to prevent slipping and falling to your certain demise.
     
  12. NADE 2 the RAID

    NADE 2 the RAID Ancient
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    people have no idea what constitutes a good map these days...
     

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