Geo-Merging in the Sandbox **CRYPT**

Discussion in 'Halo and Forge Discussion' started by Jzzkc, Apr 19, 2009.

  1. Jzzkc

    Jzzkc Ancient
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    I have noticed quite a few times that people are having trouble geomerging in the crypt, so I have taken the liberty of creating a quick guide after experimenting with Sandbox's interesting setup. First off, lulz at bungies attempt to stop geo-merging... it failed. Now with the guide.

    1: Place a 'Block, Single' against the wall you wish to push it into.
    2: Place the typical barriers on ALL exposed sides of the wall, except for the top (Use 'Wall, Single')
    2: Read carefully here. Set the following objects NOT to spawn: The 'Block, Single'. Now, place a 'block, tall' FLAT on top of the 'Block, Single'. Start a new round
    3: Inside of the empty hole you have just created, create 'Wall, Single's and push them flush on the inside 'Wall, Single' that is farthest from the Geo-Wall, so that the gap between the 'Wall, Single's and Geo-Wall shrinks. (Does that make enough sense?)
    4: Delete all of the 'Wall, Single's that are INSIDE OF THE HOLLOW BOX, EXCEPT FOR THE 'WALL, SINGLE' THAT IS CLOSES TO THE GEO-WALL. At this point, it should look like you have created the letter H.
    5: Place a 'Block, Tall' flush against the outside of the 'Wall, Single'. Next, delete the remaining 'Wall, Single' that was the midpoint of the H you created previously.
    6: Hit X twice on the 'Block, Tall' and change the run time minimum to its full capability. Next, hit x (while looking at nothing).. go to 'Block, Single'. Hit X again, and change the run time minimum to its full capacity. The 'Block, Single' should spawn.
    7 - Last Step, promise: Add 2 'Man Cannon's to either side of the only two remaining 'Wall, Singles'.. in a fashion so that they are closest to the Geo-Wall. Double Tap the 'Block, Single'... and due to the man cannons, the 'Block, Single' should settle into place exactly where you intended it, in a matter of seconds, ten seconds at the max.

    Hope this helped.. I was reluctant to post this beause I wasn't sure if this was a community that acts like youtube.. or a community that works towards a common goal. Not saying it's a bad place, I'm just worried how you guys will react. Me no likey criticism. Anyway, I know some of you said that after you save changes and end the game, the item will pop out. I did not have this issue, most likely thanks to the man cannons. I saved the game, ended it.. started it, and voila.. the items were still geo-merged in the crypt. I tested it twice, once with the teardrop flat on the ground, and another time when it was technically outside of the map. Good luck, and happy forging.

    [​IMG]
     
  2. theheat

    theheat Ancient
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    Very confusing, to me it seems easier just to geo-merge the same way you would in Foundry but instead of a door just interlock an object. Maybe that's what is happening here but I don't fully understand.
     
  3. Bloodthirst1011

    Bloodthirst1011 Ancient
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    kinda confusing, but the above post really did help me. never thought of that.
    Ill try doing this in the crypt, though im afraid ill miss a step, or mess up :(
     
  4. A hobo

    A hobo Ancient
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    Nice job. This helped me a lot. Thanks dude.
     
  5. Jzzkc

    Jzzkc Ancient
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    That's precisely what's happening. Since you do not have doors on sandbox, you need to work around that by interlocking. Once you set up your braces, make the box disappear.. put something where the box used to be. After you make the box spawn, pick it up. Since the Block, Tall is stationary.. the Block, Large will be forced into the geometry.
     
  6. STWOW

    STWOW Ancient
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    why not just brace a block, place at start no then place to parallel walls perpendicular to the box and wall to geomerge it into. Then spawn the original box and push it through. When people said you can't geomerge in the crypt I thought it might be that you cannot go through the walls or something, now I find out that people are just lazy :(
     
  7. Jzzkc

    Jzzkc Ancient
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    Well I'd think that would be good news.. sure geo-merging is tougher on sandbox, but why? because not having doors adds 2 more steps? I think it's stubborn to complain and not want to change because they were spoiled in foundry, but you can indeed geo-merge in the crypt, as well as on the middle level. Any other stereotypes about how the map pushed out the objects seem to be a myth.
     
  8. Black Theorem

    Black Theorem Ancient
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    Actually...

    It's been said that if the teardrop passes through geometry, usually in the Crypt, the object completely phases through the floor or wall and is added back to the pallete. I vaguely remember a post Cosmic said a while ago that he had a little bit of difficulty on Utah Mambo because of this.

    Also, I haven't tried this yet, but the "wiggle" method seems to work for some...
     
  9. What's A Scope?

    What's A Scope? Ancient
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    Here is the most simple, best way to do it. It is just like the door method except you interlock an object that acts as the "door".
     
  10. Jzzkc

    Jzzkc Ancient
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    *sighs*...

    First, look at the title, this is for interlocking in the crypt.. not the mid level. Secondly, yes it may be the easiest.. however it's still incredibly sloppy NOT to use guidelines. Even time I interlock or geomerge, I use braces so I can simply put the object where it needs to be without worrying if it's going to interlock correctly with the surrounding objects. Again, yes it's easier, but it's far less precise.. and most maps that make the front page are interlocked using some sort of guideline.
     
  11. Conkerkid11

    Conkerkid11 Ancient
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    I don't exactly see what you're trying to say here. That because Bungie didn't include a door on Sandbox means they didn't want us to geomerge or what, but I think it's because they couldn't find anything for a door that would match the sandy dunes of Sandbox.

    Although I see this method working, this guide isn't really all that helpful, considering the Merging Immovable Objects With Map Geometry Guide is a lot more detailed, and includes pictures.
     

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