Sandbox Atonement 2.0

Discussion in 'Halo 3 Competitive Maps' started by Crypt0117, Apr 18, 2009.

  1. Crypt0117

    Crypt0117 Ancient
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    Atonement 2.0


    Bungie.net : Halo 3 File Details

    An ancient temple where the guilty ask for forgiveness or they are granted their death.
    4-12 players

    The theme for map an ancient tribunal court. The 2 royal structures look down on the
    altar of the damned.The heirachy decides the fate of the shamed that stand before
    them.There are a mix of human and covenant weapons on the map with a primary focus on
    long distance confrontation.

    weapons:
    assualt rifle x4
    battle rifle x12
    shotgun x2
    sniper rifle x2
    spartan laser x1
    SMG x4
    plasma pistol x2
    needler x2
    brute shot x2
    rocket launcher x2
    covenant carbine x2

    vehicles:
    warthog x2
    mongoose x2
    transport hornet x2

    equipment:
    bubble shields x2
    powerdrainer x1
    radar jammer x1
    grav lift x 2
    replenisher x 2
    overshield x 1
    active camo

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. LPS LongShot

    LPS LongShot Ancient
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    This map looks good but i will have download it and play it
     
  3. Apple s4uc3

    Apple s4uc3 Ancient
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    The map looks great it looks clean but I just think there is to many power weapons and u should of told us the gametypes but love the map.
     
  4. MacedoniaMafia

    MacedoniaMafia Ancient
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    I really like the lay out of the map, but just like the first version, I still think it is kind of sloppy. Doing a little interlocking for the ramps on the bases and for the tunnels on the side would do wonders.

    I think you also did a sloppy job with the equipment placement. You have a grav lift right next to the sniper when there is an empty symmetrical spot right next to it. Even then, the grav lift is literally seconds away from the regen.

    The trip mine is right next to the OS/Camo, but the top of the tunnel would be a perfect spot for it since it is currently empty. Lastly, the radar jammer. It is useless. Please get rid of it.

    I don't know how I feel about the gloomy effect. I don't particularly like the regular sandbox color pallet, but the gloomy effect just makes some parts too bright (Power drain spawn).

    Also, I don't really think the man cannons at the bottom of the ramps to the base fit very well. It is a pretty long ramp, but I don't think it is that much of a problem to put a mancannon there.

    If you just tighten up the basics, I think this would be feature worthy map. But currently, 4/5.
     
    #4 MacedoniaMafia, Apr 19, 2009
    Last edited: Apr 19, 2009

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