Storage is a map designed too be used as a canvas. A basic corridor layout, designed like a storage room. 2 Sections, for different storage sections but now used as bases. A centre, too reach the top, now used as cover and the top is now used for warfare. The basic point of Storage, is you add weapons, spawnlocations and equipment, possible remove one or two things, and it's a map already. The basic layout, if you added equipment, could be an assault game, a capture the flag game, etc. It's unique in the way that the cover is placed. You can advance down the long, wide corridor by moving from cover too cover. The only problem is that the walls are very commonly slightly off. Examples of things too do with it: Remove the middle, partly remove a base, add turrets too the other and it's an infection map. Add flags. Add Bombs and places for it too be planted. Add Territories. Add turrets too the centre, making the centre point a crucial advantage. In the small gaps between objects (The Purposely-Placed 1 Square gaps) you can add weapons. Removing the middle removes a whole LOT of cover. This also makes a big arena in the centre of the map. I would advise you be wise where you place the objects though, one small misplacement and a player is out of the map. Images: Aerial View of the whole map: The Centre: Aerial View of a base: Blue Base: Red Base: Inside a Base: Blue Base to Red Base (Using Cover)
Take a moment to actually think about it. You can't go through life expecting to have the answers served to you. Is this map best for: Competitive games (CTF, Slayer, Assault etc) Casual games (Infection etc) Races A mini game using a custom gametype or is it an Aesthetic map?