Try my new sandbox forge map that I made called "ode to alpha" It's a sweet map that goes great with team games and also lone wolves. And Basically is that you have Sandbox in ruins with debris everywhere after two beast have emerged to continue their 2000yr battle after the fore runners sealed them in Sandbox. And both bases are the two monster. One is a short dino dog thing the red base that has great defenses the only problem is it's small so explosives are a problem and the huge dragon base blue base. Plenty of room the problem is it take to long to get to top and it has barely any cover so easy to ambush or shoot them from far distances. So you must think of go plans for both bases. And also you must always be on the go because the monster also altered space where random destroyed veichles fall on the field of battle so every move could be your last. Well I won't spoil anything else except that the energy sword is in the middle of it all! Here's the link Bungie.net : Halo 3 File Details And incase you want a sneak peak here's a teaser trailer! ode to alpha enjoy my gt: Venom Panther but can't link my gt yet. Feedback needed and plz spread the word about it.
your thread will be locked in one hour if its not up to the proper standards. There are rules and guidelines plastered all over the forums, and you being tired is no excuse for skipping them.
Yeah, as everyone else said, you need pics and you need to change the name of the post just to "ode to alpha" instead of everything else also...
sorry i saw the video but this looks awfull. i know this is your first forge and well done for trying but you need to learn to interlock and not just add random ovjects on the floor and call it cover. also you need to add pictures 1/5
Ok I watched the video, and I have to give you a 5/5 on the video and making a backstory. Unfortunately the map isn't as great. Interlocking really isn't that important, but making the map look neat is. The map looks really messy and so do the bases. Clean up the middle, because you have way to many objects just laying around acting as "cover." I suggest you go back and fix up the map and make it neat.