4 Chambers this is my second map ever made so here i go. This is a proggression type map. Meaning that the fat kid chases you as things like lifts to go into the next teleporter apeare after a certain amount of time. Edit: I realize alot of you hate fat kid so try this gametype instead infected soul Version 1.2 Version 1.2 is way neater thanks to indigobeef Version 1.2 here pics [/URL] [/URL] Version 1.0 Map:4 chambers gametype:fat kid v2 Pictures (these are not pics of the entire map because I hid weapons that you would see if I took more) [/URL] the blockes apear after 2 minutes [/URL] one of the levels in the last tower [/URL] birds eye view of the tower [/URL] chamber 2 [/URL] chamber 1 please give constructive critisism on my map ps if someone could tell me how to make a poll i would appreciate it
I just don't get what's so entertaining about this "fat-kid" varient. I've played it and didn't overly enjoy it. You shoot a crap-load of rockets and other heavy weapons at a 4x overshield zombie.... It looks like you put a lot of time into it and it looks well forged, but next time, make something more worth your time.
i know a lot of people make maps like this but i just wanted to try and make one myself. Gosh tough crowd
It's not like your maps bad, it's just been done to death, and you only did a mediocre job at it. It doesnt present anything new, nor does it really stand out aestheticly. ForgeHub doesnt like old stuff thats been done too much. Try something more original and post that up.
I have seen many "fat kid" maps in my time, although this is the first one i have seen on sandbox. These types of maps are are always the same no matter what map they are on however and ,it depresses me that it is always this way, i would love nothing more than to see a new type of fat kid map because although i dont personally enjoy it myself many people do. I can see that you spent some time on this map but the concept of it is just so similar and like time glitch said this type of map has been "done to death" and also that the forging on this map isnt the best, you need to be more careful whilst placing down objects because from what i can see many of your walls and such are out of place and these sort of things ruin gameplay, i recomend that in your future maps you be more carefull placing down you objects, this will help increase playablility and make the map overall more fun. As a further comment i recommend that if you do make a version two, that you make it not for fat kid. I can see you becoming a good forger if you focus more on normal infection maps and learn to be more carefull with your object placement. I give this map a 2 out of 5 because although the concept wasnt great the fact is you still have shown some skill in your map making.
Its a nice map, but fat kid; WHY? In my opinion all fatkid maps are are tunnels, millions of guns and a slow, practically unkillable zombie which cries when they do get killed. They require practically no skill to make, and although you have put in a lot of effort to make it look nice, I will never play fatkind, the day I play it again, shall be the day it dies.
Since i helped out on V1.2 ill say Tower has been mainly cleaned up all the walls have been straightened and cleanly interlocked