Sandbox Mlg compound

Discussion in 'Halo 3 MLG Maps' started by UPS KARMA, Apr 15, 2009.

  1. UPS KARMA

    UPS KARMA Ancient
    Senior Member

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    MLG COMPOUND
    2xMauler
    1x Sniper
    1x Rocket
    8x Plasma grenades
    BRS and Carbines placed around map
    ScreenShot from above
    [​IMG]
    Middle Map
    [​IMG]
    Red base
    [​IMG]
    Back Red
    [​IMG]
    More middle
    [​IMG]
    Blue base
    [​IMG]
    Back Blue
    [​IMG]
    Even more middle
    [​IMG]
    View from below
    [​IMG]


    Please comment

    Download Map
    Bungie.net : Halo 3 File Details
     
    #1 UPS KARMA, Apr 15, 2009
    Last edited: Apr 19, 2009
  2. Remii

    Remii Ancient
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    Wow, this is a very nice floating map, the center is designed very well, your top view pic is the same as your bottom view pic. THERE IS NO ACTIVE CAMO IN MLG.
     
  3. Psycho

    Psycho Ancient
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    Actually, camouflage is an available item that MLG has to offer. Think Guardian: The three main power items are the Sniper Rifle, the Mauler, and the Camo. The Camo spawns at the usual location, Top Gold, Green side.

    Please remember, this is another person's map and if they wish to include Camo in their map, they can. In custom maps, a forger can even include a Red Overshield in contrast to the Yellow Custom Power-up featured on Construct v6 or The Pit v6. A forger can use whatever is necessary to achieve the best gameplay on their map.
     
  4. Dylan1kenobi

    Dylan1kenobi Ancient
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    Looks pretty good, very well forged, but I think that it is too small and a little too little cover for it to work with MLG gametypes. Good map, but I think that 3 on 3 would work best here.

    4/5
     
  5. UPS KARMA

    UPS KARMA Ancient
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    This map is good in size its good for a four on four map look at mlg amplified that map isnt that big but it still works out. so this map is prety good in the size its just long
     
  6. AMidgetAndAClub

    AMidgetAndAClub Ancient
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    First thing first, map design itself is not bad at all. Some geometry and interlocking changes can be made to smooth out gameplay. The holes. Fill them. I know how bad you want it to be where people fall of because they were not aware of their surroundings, but it's annoying. Floating pathways that lead to other parts or levels of the map is one thing. But random holes in the ground?

    Get rid of the Maulers on this. Too open and large. They are pointless. I would suggest creating some elevation changes. They make gameplay more interesting. I would almost get rid of the Rockets and then create 2 staggered towers on the left and right. (One closer to each base.) And make them both sniper towers.

    The Camo respawns every 60 seconds. IIRC, MLG settings are around 2 1/2 minutes to 3 minutes. Power Weapons need to be on a drop spawn. And the respawn times on those need to be adjusted as well.

    The territory is a little too open. Too many long shots to be taken. This will actually hurt gameplay because of the BR mechanics. Long lines of sight are bad. Some are ok. But this entire map is a long line of site.

    Some of the spawns are still on the main map floor. Fix that. Once I saw that, I refused to go into Forge and see what else was up with the spawns.

    Correct some interlocking, elevation changes, weapon spawns, starting spawns, change LoS, and have fun.
     
  7. Midnite Haze

    Midnite Haze Ancient
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    this is a clear and equal map. i was going to say that its bad to see the base from across the map, but i saw th lowered flags. very creative 5/5
     
  8. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    I think I see a feature worthyness in this map. I mean really. This map is insane on the look of it. The map looks great and is very clean and the gameplay is probably just as equal to those. I am not an MLG fan but I will DL anyway. I will very much like to see this featured. Good... No great job 10/10
     

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