Sandbox Riptide

Discussion in 'Halo 3 Competitive Maps' started by MeNaCe x TIGER, Apr 16, 2009.

  1. MeNaCe x TIGER

    MeNaCe x TIGER Ancient
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    This map is used for pretty much any one-sided assault game variant, but i think it plays the best with mine (link below).

    [MAP]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74294052
    [GAMETYPE]http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74294054[​IMG]
    This is the overview of the entire map. The placed objects in the middle and around the map provide cover for the attacking team which is carrying the bomb. These objects also are given various spawn times varying on how far they are from the attacking base. The middle objects are there to cover the entrance to the crypt, and there are 2 fusion coils and a 7-wood on a weapon holder on top of it.

    [​IMG]
    This is the attacking team's base. This base includes at least one of every vehicle, excluding the mongoose, to provide easy transport across the wide map. Different walls of the base include different amenities. One wall has varying weapons, one has respawning grenades, and another has various items to pick up. The bomb is picked up right in front of this base.

    [​IMG]This is the front view of the defenders base, you can see the sniper tower on the top, along with the bomb plant point and a hornet and banshee on the roof.


    [​IMG]
    This is the spawn area for the defender's base. Behind the camera are two mongooses, and the teleporter to the right leads out to the sniper tower on the roof. The tunnel piece on the left leads to the outside and the ramp leads to the main section of the base.
    [​IMG]
    This is the middle level of the base. This includes a working, merged machine gun turret, a few weapon holders holding various weapons, including BR's, spartan lasers, and maulers. There are two firebomb grenades for any use, and a ramp to the left leads down to outside of the base.
    [​IMG]
    This is the back of the base, showing the sniper tower, and the teleporter on the ramp, and where it leads to, on the roof.


    I may edit this map a little and make a second version, depending on the feedback that i NEED from you guys, and how much you like it. So download this map and give it a look, even if it doesn't look appealing, and spread it around to your friends. Tell me what you think. Thanks =]
     
    #1 MeNaCe x TIGER, Apr 16, 2009
    Last edited: Apr 16, 2009
  2. paulie15wyh

    paulie15wyh Ancient
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    well i am far from an expert but i think many will agree with me on these few points(im just using the screens atm i got RRoD)

    1) no armories
    2)learn to merge
    3)straighten things out
    4)too many vehicles for attackers unbalanced
    5)teleporters seem frowned upon as they are often campable
    6)bases seem really small and attackers barely seems to deserve the name

    i may be wrong on all or some but i think i summed alot of the problems up
     
  3. MeNaCe x TIGER

    MeNaCe x TIGER Ancient
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    alright well thanks for looking at it...what do you mean by "armories" though?
     
  4. paulie15wyh

    paulie15wyh Ancient
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    by armories i mean like how inside the defenders base rather then make them move to get their weapons they all spawn in a single location i think on yours it is the 2nd floor to the left if you are on the turret


    the line of vehicles is the same but with vehicles
     
    #4 paulie15wyh, Apr 16, 2009
    Last edited: Apr 16, 2009
  5. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    I agree with a bunch of this stuff but, I actually really like that turret position. It's very... nifty. He's right with the vehicles also, it makes it way to unbalanced. otherwise its an okay concept but, I think you should really clean it up. 2/5
     
    #5 Ix Massacre xxI, Apr 16, 2009
    Last edited: Apr 16, 2009
  6. AX7Irish nade

    AX7Irish nade Ancient
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    i would agree %110 but it looks like after a little more work it could be nice
     
  7. MeNaCe x TIGER

    MeNaCe x TIGER Ancient
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    alright well thanks, and if anyone cares, im workin on a v2 and i think it looks and plays a lot better
     
    #7 MeNaCe x TIGER, Apr 17, 2009
    Last edited: Apr 18, 2009

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