I really love playing and making race maps, and some of the ones I've seen are truly amazing. I'm just wondering - how do you go about making banked turns? I've played around a little in Forge trying to figure it out, but I just have no clue where to start. For example, something like Blackheart. The entire thing is made up of some crazy twists and turns, and how that could be achieved is beyond me. So, people that have done this, what do you do to make turns or whole maps like this?
You have to slant objects and make the bridges/surfaces float. It takes a lot of practice to get it done right. If I were you, I'd practice it before you try adding it onto your map. It all depends on what level it is on, really.
Well, I take that you're interested in making a racetrack on Sandbox since you mentioned Blackheart, a Sandbox map. For Sandbox I've found several ways of which you can make slopes. Using the sloped objects provided in the scenery pallet, simply placing an object on top of another sloped object and deleting the below object is one way of making a slope. There are several sloped objects that you can use on Sandbox, to do the above way I had stated. Also another way that that you can slope your objects is by resting a long object such as the wooden bridge on top of an object. Placing respawn points on the corners of your object can help when it comes to interlocking too. Then, make the object below the bridge not spawn. After starting a new round, select the object you want from the scenery pallet and push it flesh up against the bridge and have the corners of that object touch the respawn points. You can also elevate one side higher than the other to give a slope and you can curve a corner more than than the other to get your curve. Some of the Forging 101's may help you with floating and/or interlocking. If you need further help on this feel free to send me a message on Xbox and I will be glad to help you.
I think if you're going to do this, try it with Foundry's double boxes first. It's much easier, and I'm able to do it now from pratice.
Respawn points sound pretty clever, actually, I hadn't thought of that. I think I'll give that a try.