Connor142's and I Halo CE project

Discussion in 'Halo and Forge Discussion' started by HLG FlashPoint, Mar 29, 2009.

  1. HLG FlashPoint

    HLG FlashPoint Ancient
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    Well me and Connor got this Idea ( Connor came up with it, I helped), That we could make a Halo CE gametype. The gametype is almost perfect but if we did anything else it made it to easy to get killed.


    Stats:

    Damage resistance: 90%
    Damage Modifier: 150%
    Speed: 110%
    Gravity: 150 %
    Sheild Recharge rate: 50-90% Depending on which works better

    Start weapon(s):
    Primary: Assault Rifle
    Secondary: Magnum


    We are thinking of making a map pack using this gametype. No we are not remaking maps we are creating new maps that play like Halo 1.


    Weapons and Amount of bullets to kill:

    Magnum:
    Head Shots: 4
    Body Shot: 5 or 6
    Assault Rifle:
    Head Shot: N/A
    Body Shot: around 24
    Plasma Rifle:
    Head Shot: N/A
    Body Shot: Around 20
    Plasma Pistol:
    Head Shot: N/A
    Body Shot: (No Sheilds) 14
    Needler:
    Head Shot: N/A
    Body Shot: Around 10
    Sniper Rifle:
    Head Shot: 1
    Body Shot: 2
    Shotgun:
    Head Shot: N/A
    Body Shot: 1-3 depending on range
    Rocket launcher:
    Head Shot: N/A
    Body Shot: 1-2 Depending where it hits


    For Medpacks we are going to use custom power ups. They will be active for ten seconds and sheild recharge at 100%



    If you have any suggestions for this project please post in this thread.
    The gametype will not be released untill we have perfected it.
     
    #1 HLG FlashPoint, Mar 29, 2009
    Last edited: Mar 29, 2009
  2. Awkward Silence

    Awkward Silence Ancient
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    With those settings, it is impossible for it to take 24 AR bullets to kill.... In normal settings, it takes exactly 16 AR bullets to kill someone.
     
  3. Mental

    Mental Ancient
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    This is a great idea, and i have one gametype that is similar. Mine only includes the pistol and shotgun with basically the same settings.

    If you made a few maps that went specifically with that gametype i would definitly download *or help if you wanted* Halo 1 gameplay was alot more fun and friendly IMO so i'd love to see some of that back in Halo 3.

    Good Luck to you.
     
  4. HLG FlashPoint

    HLG FlashPoint Ancient
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    .... Oh on my screen it looked like 24 I'll update it
     
  5. Guardion07

    Guardion07 Ancient
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    I wish the classic AR was in halo 3... that weapons was actually half decent in halo CE, but they shortened the clip, so now its horrible. The SMG is basicly the AR in Halo 1 but you can dual wield them. I guess you could make it a bit more like Halo 1 by adding SMG's.
     
  6. oDannyKellyo

    oDannyKellyo Ancient
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    Dosent it all depend where your standing?
     
  7. Connor14

    Connor14 Ancient
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    When Flashpoint and I tested to see how many bullets we could take before dieing, we tested from a short, and long range. Both took about twenty shots to kill one another. You see I hit him until he died, once dead I did simple math to figure out how many bullets it took. Thirty two bullets in a clip, subtract the number of bullets are left(12), and you get your answer. So it really takes twenty bullets to kill someone. If you would fix that it would be great. It does not add up but I will try it again to be certain.

    32-12=20

    Also the pistol takes four shots(as it says above) to help balance it out with the rest of the weapons. It does do more damage, but not by much. The reason I say this is because some people do not understand that if I were to change it so it only took three head shots, it would make the sniper, melee attack, and grenades take one hit, shot, or throw to kill you. Please note we did every thing we could to get it close to the original, but worried more about game play.
     
    #7 Connor14, Apr 16, 2009
    Last edited: Apr 20, 2009
  8. DimmestBread

    DimmestBread Ancient
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    I know halo CE had a pistol that 3 shotted but the reason I feel a BR would be better is because it can 3 shot as well but it actually has a scope.
     
  9. Connor14

    Connor14 Ancient
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    Well that is a very good suggestion. But by doing this it may also change the damage of other weapons and dramatically change game play for the worst. Because the battle rifle fires three bullets every time you pull the trigger, it makes it harder to balance. And I think the scope contributed to the weapon being so powerful. Most of the maps in Halo one were medium to short rang maps, and the scope was not used often(for myself). And we plan to recreate that type of game play.

    If you really need the scope you can zoom in and fire. It may zoom back out but it still works. I had a group of people who owned Halo one play test along with myself and they did not say a word about it. I will try this before we post the game type to see if the battle rifle will work, but I have my doubts.
     
    #9 Connor14, Apr 16, 2009
    Last edited: Apr 16, 2009
  10. version2

    version2 Ancient
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    I would make the 'med kits' heal you at like 200% or what ever the max shield recharge is.
     
  11. Connor14

    Connor14 Ancient
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    Could you please explain why you would do that? The custom powerups took a few moments to recharge your shields because of the way they were made. So no matter how fast they recharged, it would take a few moments anyway. So why not make them recharge at the same rate they did in Halo one? The times that they recharge your health do not effect game play so why not add it for visual effect?

    I believe that they shortened the clip in the assault rifle as well as the amount of ammo you can hold to encourage weapon pickup.
     
    #11 Connor14, Apr 16, 2009
    Last edited: Apr 16, 2009
  12. DimmestBread

    DimmestBread Ancient
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    alright. i will probably try it out, because if somehow it does in fact work out perfect, its probably the bets bet. No hange em high size maps???? oh well.
     
  13. Connor14

    Connor14 Ancient
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    I have tried the battle rifle as a replaceable weapon for the pistol, and after some time playing, and tweaking the game type I have the weapon working. I have tested it many times and can not find a flaw with having it as a secondary weapon. Some players did ask in tests as to why it was there but that is a small price to pay for having it. I must thank you DimmestBread because without your suggestion I would never of thought of using it.

    As for some of the small problems we were having, they have now all been fixed. With the jump being reduced to have a more realistic and fun recreation of the Halo:Ce, we have had to add walls and other objects to make the areas accessible. We have also added other things to protect players in areas in which they are more prone to fire, while still not being completely safe. Also dual wielding was a problem that we had when we first started the project. I could not think of any way to fix it so I had a honor rule. But I have gone through and changed some some of the dual wieldable weapons to symmetrical, and asymmetrical to stop that while maintaining weapon balance.

    So now that all of the problems we were having are now fixed, we hope to post the game type soon with a starter map to play it on.
     
    #13 Connor14, Apr 20, 2009
    Last edited: Apr 20, 2009
  14. DimmestBread

    DimmestBread Ancient
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    Nice. For dual wielding, there isn't much you can do. You can avoid SMGs and spikers altogether and your best bet is put the plasma rifle and plasma pistol as far away as possible from another.

    Glad you got it working though.
     
  15. Connor14

    Connor14 Ancient
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    Well thank you. I made the plasma spawn in asymmetrical game modes, and the plasma rifle spawn in symmetrical games. So there is a lack in weapon variety because of this, but most players used the pistol/battle rifle or the power weapons placed on the maps.
     

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