Foundry Insight

Discussion in 'Halo 3 Competitive Maps' started by Beyond Skill198, Apr 15, 2009.

  1. Beyond Skill198

    Beyond Skill198 Ancient
    Senior Member

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    So I am finally posting my map that I made like 6 months ago....
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    Video:
    http://www.youtube.com/watch?v=Pd7PhVMka_Q​

    Insight is a simple map designed for 2v2 or 3v3 team slayer. It has a simple symetrical design. This is probably going to be my last map I ever publish on forge hub. This is mainly because I feel that forge hub only values maps of absolute perfection and any maps with small flaws will be ignored completely. Halo 3 forging wasn't made with precision in mind so why should I spend an extra 50 hours trying to get that perfect touch in my maps when my maps play exactly as they would if I did put in the extra 50 hours. I feel the design of my maps has been just as good as any maps that get praised on this site...​

    Anyways. Back to my map. It took forever to make, I had more geo-merging in this map than any of my previous maps and I also took a more angular approach to the design of my map. My previous maps may not have gotten much attention because of the simple 90 angles in it so I tried my best to change that up. I found out implementing other angles into your maps makes it a heck of a lot harder to create as well. ​

    Weapons:
    Battle Rifle - 8
    Carbine - 2
    Needler - 2
    Shotty - 1
    SMG - 4
    Pistol - 4
    Grenades -8
    Plasmas - 4
    Camo - 1
    Bubble Shields - 2​

    Pictures:

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    #1 Beyond Skill198, Apr 15, 2009
    Last edited: Apr 16, 2009
  2. exploreTheGore

    exploreTheGore Ancient
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    Wow, finally a map on foundry. I understand what you mean by perfection. Most people on this site will automatically say a map sucks if it does not have enough interlocking or geomerging when really the determining factor is game play. I like the map a lot to tell you the truth. I like the arch type things that are in the map and I also like that the map is asymetrical. What game types wpuld you suggest for this map besides for basic slayer. I give this map a 4.5 but that could change depending on game play.
     
  3. Powerslave

    Powerslave Ancient
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    Dude, who cares what other people think.
    Sometimes mindless killing gets boring and you're feeling creative.
    Forging is an art and many people aren't good at it.
    Keep forging.

    The map is also great. The only thing is escaping the map, cause you could probally double jump out of there.
    9.5/10

    People dont really say maps suck cause forgehub doesnt like it when people do that and take down the post. Most people just say nice things to get more posts.
     
    #3 Powerslave, Apr 15, 2009
    Last edited by a moderator: Apr 17, 2009
  4. Beyond Skill198

    Beyond Skill198 Ancient
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    Dude I'm not even talking about that it's like a map can't have any tiny little flaws in it or else it doesn't stand any chance of being featured. BTW the map is symettrical... As for gametypes... I don't even remeber cause I made this map like 6 months ago... I'm not sure what else I have it set up for, I'd assume it's set up for capture the flag.

    Don't understand what you mean by, "enless killing gets boring and you're feeling creative," but thanks for the compliment. As for escaping the map, I'm pretty sure it's impossible if you try to escape by yourself but if you have help it might be possible. I ran out of resources to completely block off parts of the map.
     
  5. Drummerboy198

    Drummerboy198 Ancient
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    Wow this is a great map! Funny how you didn't release it for so long until now. Any way to bad it's impossible to get featured, but this map definitely deserves it. 10 out of 10.
     
  6. Beyond Skill198

    Beyond Skill198 Ancient
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    Thanks for the support!

    I wish more people would give me feedback, I don't really enjoy wasting a good 30-50 hours of my life for a map that doesn't get anyfeed back or downloads or ratings!
     

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