Youtube video coming soon, hopefully Hightail, is a racetrack made in the SkyBubble of Sandbox, after lots of testing, it finally seems to be finished, there might be a v2 around the corner, who knows. The track is short, and is easy to get around, the smooth track enables quick exciting races. You start off with 8 mongooses in front of you, so hop on one and then you have to wait 20 seconds, before the starting gate lifts you high enough to start the race. After a few seconds of the race starting, there is a 90 degree turn, but don't worry, this doesn't slow you down much. Then you proceed to a large, smooth 180 degree banked turn, which is quickly followed by an area made out of stone platforms (this was my failed attempt at trying to make a bumpy part in the track), then about 1 second after that there is a 90 degree banked turn which then follows ontoa shield door assisted turn, and the end of the lap. The landing for the drop at the end of the lap, is shield door assisted as well to ensure that you don't fky off the edge of the track. You could also call the ending of the lap a sharp 180 degree turn. This map is to be played on the RACETRACKS gametype be c u l8r. This map is cheatproof! Overview Get ready... Ready... Set... GO! 180 Degree banked turn Stone platforms End lap Download Hightail here RACETRACKS gametype
Can you put an overview pic because i cant tell how long it is , other than that good ideas and interlocking
looks pretty good I really like the idea of a starting line that cannot be crossed till 20 seconds that was a great idea so people cant get a head start. Overall 2.5/5 cause i feel it is to short i would love to see a verson 2 with more great ideas like the starting line
I remember you making this... It's a pretty good track, but it is short, and the last turn to finish the lap is... Harsh. I like the starting gate and the banked turns.
Thanks, if I can get a youtube vid for this I'll remember to put you in credits for the help u gave me **EDIT** Overview pic now up
Good track just a bit short. The ending is pretty rough and there is usually a pile-up. Still great banks.
Cheers Patch, I'm already working on that last part, the v2 is gonna have the last turn removed completely, and have it go further out and around so that when you finish the lap, you drop just in front of the starting gate.
This track is very boring. No offense but theres nothing that sticks out. Its very flat and unoriginal. Sorry but this is just the way I feel about this track. 2.5/5.
This one of the most cleanest race tracks. Its all perfect mergeing. Good job dude I give props & 5/5
Great map so far, but that lap counter is very difficult to get past and even more so when your being tailed by 3 other gooses, I suggest you lengthen that straight and add a 180 degree turn so it goes above the starting point (add the checkpoint/lap counter at the end of the corner) and have a little drop on to the track in front of the starting line. Kinda like this. |---------(OF)-------- |----(LC)---| OF= Old finish LC= Lap counter |= Corner -= Track I hope you got the picture(its not that good!)
OK, thanks Dub, I agree, but the thing is I really hate using wall corners, and stuff like that which is why I always waste my time making short tracks. And ye I understand what you mean but I think I might scrap this track RAWR.
Maybe more like this, it's the same as yours but the track goes further out, allowing the last corner not to be as tight if that makes sense.